Re: [nbos] [AS3] Saving Fractal Terrain maps
"Cam Kirmser"
Sat Nov 3rd, 2012

> > But really if the built in generator isn't woking for what you want
> > write a new one that will do what you want the API allows for it and
> > there are already scripts up that do it..
> Repeating this will not convince me that the generator isn't making some
> choices.

That's why there are referees.

No generator is perfect, because we cannot perfectly simulate the 100%
actual processes used by the Universe to create systems and worlds. We are
forced to use approximations, generalizations or to charge a whole lot more
for a product with increasingly accurate methodologies.

Sure, some things may come up weird, but balance that against the vast
amount of systems that don't come up weird, and I think AS is doing a pretty
good job.

Anyway, if an "odd" result comes up either delete it and create a system by
hand that is more in line with your perceptions, edit the system to do the
same, or consider it some sort of anomaly that we simply do not see around

Take, for example, Space 1889. The environment in that game hardly comports
with what we now know of planets and space, but in the Victorian Age, this
game would've fit right in with how science viewed the universe. Any
contemporary AS analog might create preposterous worlds to us, but
believable by the standards of the day.

So, it may very well be that, as we increase our knowledge and experience
base, we might just find that these weird results are quite normal.

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