Re: [nbos] FM8 - Tracing bitmaps
"Mike Oliver"
Sun Nov 11th, 2007
Oh boy! That response was fast and clear. Thanks. I am on a learning
curve (self-imposed but pleasantly shallow, I'm glad to say) using a map
that I've done before in CC3 (very different learning curve) so that I
know the map and only have to learn the techniques. Tracing is something
I do a lot and, occasionally, the scans aren't good enough to form part
of the map, so I wanted to know the "officially recommended" method.

It seems that the Fractal Freehand tool is probably the official method
and, having played with it for a trial attempt, it works like a dream
and is very simple. The other options for my specific project are now of
even greater interest and I shall test them forthwith.

Thanks Ed & Christopher.



-----Original Message-----
[] On Behalf Of NBOS Support
Sent: 11 November 2007 08:08
Subject: Re: [nbos] FM8 - Tracing bitmaps

At 08:00 AM 11/10/2007, you wrote:
>Can anyone advise the best tool and method to use for tracing the
>of a scanned continent into FM8, please? It's the first time I've tried
>use this method of producing a map in FM8.

Generally speaking, its easiest to use the polygon tool like Christopher

recommended. FM8 doesnt have a limit on the 'freehand' tool, so you can

use that too, but the polygon tool generally looks better.

If you want to get fancy and have *just* a clean, scanned outline of the

coast (no rivers, text, etc), you can place that image onto the map,
position and scale it, and then use the vector flood fill. I just tried

that with a scanned outline and it works pretty well.

If you do that, after you do the flood fill, select the new landmass and

'break apart' the shape because it will undoubtably be a complex
polygon. You can remove any of the objects (usually just tiny specs
resulted from spots on the scanned page) you dont want, leaving the main

outline in vector form.

If you dont have a clean outline for the vector fill, you can also fill
'ocean', remove the scanned image, and then fill the hole that left.


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