Jump Distances Explanation I measured what percentage of a subsector area each of the jump numbers could reach in the cannon Traveller rules. I set the radius of the jump reach in 3D so that each jump number could reach that same percentage in volume of the subsectors in AS. This table is the resulting conversion from 2 Dimensional jump distances used in Traveller to 3 dimensional jump distances used in an AS map.
Last edited by JustinAkkerman on 20071119 22:16:38
