Re: [nbos] [FM8] Joerdhgardh Map of Week #125 Released
Doug Jessee
Thu Oct 10th, 2013
Wow, over two years?! Incredible!

Thanks again for sharing!


On Sun, Oct 6, 2013 at 1:21 AM, Mark Oliva <>wrote:

> With the 125th Map of the Week we take a look at the orc camps in
> Audharhome that are thetemporary homes of the orcs that are magically
> enslaved to serve Baron Lugosh. This map is representative of the camps
> made by Ásgrímur's tribe of 2,000 Stonefist orcs. The tribe is nomadic.
> Its duties are to keep the area within 50 miles/80 km of Mineville free of
> other orcs and to keep itself fit and fed. The latter is the main reason
> why the orcs regularly break camp and move on. Game, wild berries and the
> like are relatively abundant in the Midworld Mountains, but the supply of
> berries dwindles quickly and game flees when 2,000 orcs search for food in
> an area. The key figures among the Stonefist orcs are Ásgrímur, the
> commander, a 48-year-old male warrior, and his sorcerer, Bergi, a
> 44-year-old male. Another figure, perhaps more important than Ásgrímur or
> Bergi, is the powerful 54-year-old human male black necromancer Kvido, who
> serves Baron Lugosh but lives with the orc tribe in the command tent,
> together with Ásgrímur, Bergi and Ásgrímur's mistress, the 44-year-old
> female orc scout, Brynja. Ásgrímur and his tribe are not native to the
> Midworld Mountains. Lugosh bought the tribe from a vampire wizard who had
> magically captured and dominated Ásgrímur and his tribe's other leaders in
> the Foggy Mountains above the North Kingdom. Ásgrímur's tribal
> predecessors had been bound to an AEsir draug of the Darkness before and
> during the Great Wars, but that draug was destroyed, freeing the tribe,
> which fled into the mountains. For a few centuries, the tribe remained
> free in the mountains, until the draug's warriors captured Ásgrímur, Bergi
> and the other leaders and subjugated them with magic. Lugosh not only
> bought the tribe from the draug, but he also sent Kvido to the North
> Kingdom to be trained by the vampire spellcasters there in the use of
> domination magic. Lubosh then was sent to the tribe, not only to keep it
> in bondage but also to provide magical aid. Kvido takes no joy in this
> task, but he entered knowingly into his working agreement with the baron.
> Kvido agreed to spend 10 years with the tribe, keeping it in rein. In
> return, the baron is paying Kvido very handsomely for his work. The game
> master should know that Lubosh has no intention of cheating Kvido; he
> respects the black necromancer and also would fear Kvido's power were he to
> become an opponent. Lubosh is paying a vampire black necromancer in the
> North Kingdom to train a successor for Kvido when his 10 years of service
> are up. Lubosh has outfitted the Stonefist tribe with quality armor and
> weapons of Slovanian manufacture. Hostile orc tribes that the Stonefist
> encounter usually have considerable disadvantages and fall easily to
> defeat. Most are ancestors of orcs once bound to the Darkness that were
> freed when their masters were destroyed. The current generations are free
> but impoverished descendants that roam the mountains seeking food. At
> times some dare to raid human settlements below the mountains, but they
> seldom survive one or two such raids. Lubosh has ordered Ásgrímur to
> destroy those orcs he encounters, taking no prisoners. In recent times,
> Ásgrímur has run into occasional small bands of orcs that offer unusually
> good military and magical challenges in battle. These are exploratory
> parties of orcs and draugs bound to the dark draug Duke þráinn in the
> Dreadlands far to the north. Ásgrímur's tribe of some 2,000 orcs includes
> 1,400 male and female warriors, fighters and scouts and 600 male and female
> orc juveniles and children. Those who are old enough are training to
> become warriors, fighters and scouts. They live in encampments that always
> are similar in the one shown on the map. We offer a night view, because
> that is the time when the camp is most active. Orcs do not like daylight
> and they shun the sun. The map is 1,000 by 750 scale feet/300 x 225 scale
> meters in size. One should look closely to note the many tents scattered
> throughout the encampment. On the perimeter of the camp are six wooden
> watchtowers that can easily be assembled and dsiassembled. The large
> command tent is in the center. Bonfires burn throughout the camp.
> You can get this map in two versions from the Joerdhgardh website:
> 1. The Fractal Mapper (TM) 8 version in FMP format, fully editable (23
> MB) from the Joerdhgardh website.
> 2. As a JPG flat map of 1360 Pixels x 1020 Pixels (655 KB) with the
> hyperlink below.
> Both versions are released for personal and commercial use under the Open
> Game License Version 1.0a, which you can read on the Joerdhgardh website at:
> Next Week: The Village of South Junction
> Mark Oliva
> Webmaster, the Vintyri Project (TM)
> Internet: <>
> E-Mail: <>
> The Vintyri Project is a non-commercial service
> Celebrating 20 Years of RPG Freeware
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