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Jörðgarð Map of the Week - #71 - Bronze Forge Smithy

Contributor:MarkOlivaRating:Not enough votes yet
Date Added:07/15/2012Downloads:625
Description:With the 71st Map of the Week we continue in the borderlands town of Óðinn's House in the Kingdom of Slovania. This week we take a look at the the Bronze Forge Smithy owned by the master smith Regína. The Bronze Forge is an important stop for PCs who need to buy bronze weapons or armor or who need to have their existing weapons or armor repaired. Because the forge employs both weaponsmiths, armor makers and blacksmiths, other metal work including horseshoes and the shoeing of horses also is available. Customers who want to commission a master weapon or master armor from Regína, must be prepared to pay double the normal price. Regína's apprentices, Berta and Milan, are responsible for making horseshoes and shoeing horses. They will shoe a horse for 1 silver piece. Anyone wishing to do business with the forge needs to use the main entry (Location No. 10) to enter the office, where they can work out details with Regína.

Cellar Level

The cellar serves only as a storage and drainage area. Water used in smithing is poured into drains on the ground floor. The water goes down shafts into a bricked trench in the cellar floor, which in turn leads the water into a drain that returned the water to the under round water table.

1. Stairway from the Ground Floor.

2. Torch. This hand torch is kept burning during the hours when the smithy is open. It can be removed from the wall socket and be carried as one moves through the otherwise dark cellar.

3. Stone Pillars. These are necessary to support the smithy's stone tile ground floor.

4. Drainage Trench.

5. Drain Shafts from the Ground Floor.

6. Well Shaft.

Ground Floor

8. Outhouse. This is a two-seater.

9. Entry to the Smithy.

10. Main Entry to the Office.

11. Office.

12. Large Oven.

13. Smiths' Furnaces.

14. Rear Door to Outhouse.

15. Cellar Door.


The Bronze Forge is cooled by opening all the shutters and windows and then letting the hot air drift upward into the open loft beneath the roof, where it escapes through four roof vents. The wooden catwalks with safety railings are used to open and close the vents. To avoid being set afire by the heat from the furnaces below, the catwalks circumvent the hot areas.

16. Catwalks.

17. Roof Vents.

You can get the maps in two versions:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our Jörðgarð web page (16 MB).

2. Three JPG flat maps of 1280 Pixels x 1150 Pixels each (1.9 MB), available below.

Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the Jörðgarð web site.

The Jörðgarð web site:


Next: Óðinn's House - The Dark Temple

Mark Oliva
The Vintyri (TM) Project
Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
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