Re: [nbos] AstroSynthesis 3 Search facility, etc.
"Mike Oliver"
Thu Apr 12th, 2012
I'm not seeking total accuracy with my effort. I'm trying to provide an AS3
map for use in an RPG of Mongoose Publishing's latest version of T2300AD so
that players can see the Near Stars List in a visual representation. The
logical place to start seemed to me to be the real star map out to 50 or 100
light years. I had thought to, perhaps, move the real star systems within
AS3 to their T2300AD locations so that they fitted the game. I'm aware there
are problems with some of the systems given in the NSM - both in terms of
their existence in the "real" universe and their positions.

The idea of doing things the other way round has equal validity and would be
an interesting project.



-----Original Message-----
From: []
On Behalf Of Tom B
Sent: 11 April 2012 05:20
Subject: Re: [nbos] AstroSynthesis 3 Search facility, etc.

Glad to see I'm not the only one who thinks Winchell is a great guy and
provides awesome resources.

The Evil Dr. Ganymede link someone posted was pretty good too. It shows a
lot of the problems in the current star data versus what was on the 2300 AD

I think one interesting effort would be to try to use only real stars and to
preserve as much of the old Colonial Atlas descriptions while doing whatever
makes sense to re-align the fingers/arms to make sense with the stutterwarp
limits. If the newer data has proved a number of the links fairly far out on
length vs. the 7.7 ly limit, that might suggest a few corrections as Dr.
Ganymede pointed out.

On the other hand, the totally contrived systems could be replaced with real
systems and hopefully with some judicious jigging, we could come up with a
'real space 2300 map' that preserves the arm/finger relationships and only
uses modern star data on real stars.

Still, that's a bit of work...

Solitudinem fecerunt, pacem appelunt
-- Publius Cornelius Tacitus (from the book Agricola, attributed to a speech

from Calgacus)

Humans are the stupidest people I know.
-- LHI Chef

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