[nbos] [FM8] Joerdhgardh Map of Week #53 Released
"Mark Oliva"
Mon Mar 12th, 2012
Our 53rd Joerdhgardh (TM) Map of the Week comes from our forthcoming
publication "The Northwest."

This week we take a look at Underhill, the seat of the undead red draug
Marchioness Dagrún in the Dreadlands.

Key to the Map of Underhill:

1. Margeier's Bakery. The town's only bakery is owned and operated by
Master Baker Margeier, a human male artisan. He employs two journeyman
bakers, human male and female artisans; two apprentice bakers, human male
and female commoners, and two sales persons, human male and female commoners

2. Granary. This complex is under the control of Thorgeir, the male human
warrior who serves the marchioness as town steward. It consists of three
buildings: A large, square granary to the northwest, a rectangular
warehouse to the southeast and a small office complex to the southwest. The
day-to-day operations are in the hands of the granary manager, Runólfur, a
human male merchant. He employs four laborers, all human male and female

3. Dagrún's Tower. The marchioness spends most of her time here. She
shares her necromancer's tower with no one except the personal guard on the
ground floor. The second story begins 60 feet/18m above the ground. There
is no stairway, but there is a wood elevator on the second story. Dagrún
uses it to bring firewood to the upper stories. As a red draug, she has no
personal need for heat, but on those infrequent winter days when there is
frost in Underhill, she wants to protect sensitive spell components. The
tower, which is 100 feet/30 m high, has been mapped separately.

4. Castle Complex Stable.

5. Castle Tower. The almost windowless tower is 80 feet/24 m high with a
dungeon and eight above-ground stories. All of the stories have ceilings 10
feet/3m high. The tower serves many purposes. The cellar dungeon is where
prisoners are kept who are intended for local magical experiments. The
ground floor has quarters and guard stations for part of the personal guard
of the marchioness. The second story is a conference area used by the
marchioness, her red draug Yrsa, her dark rider draug warrior AEvar and the
intermediate draug spellcasters who serve Dagrún. AEvar has his quarters on
the third story. Yrsa's library is on the fourth story. Magical
laboratories are on the fifth and sixth stories. Yrsa's quarters are on the
seventh story. The eighth story, the only level with windows, is a watch
outpost for Dagrún's personal guard. The tower has been mapped separately.

6. Administration and Garrison Complex. The large rear part of the complex
is the administration building for the government of the march. Thorgeir,
the male human warrior who serves as steward of Underhill, heads this
operation. In his service are two deputy stewards, human male and female
merchants; six clerks, human male and female merchants, and four laborers,
all human male and female commoners. The third and smallest garrison in
Underhill is here in the castle complex. It serves 30 human male and female
warrior soldiers stationed in the city, and it also serve the 20 soldiers,
all human male and female warriors, who comprise the personal guard of the
marchioness. The left or southwest wing is the garrison headquarters and
administration building. The right or northeast wing is the barracks.
Rotating officers have the command, changing on a day-to-day basis. The
cellar or dungeon level has cells where prisoners are held temporarily until
their fates are determined. Most end up in Duke Thráinn's dungeon or the
dungeon of the Castle Tower (Location No. 5).

7. Erla's Weapon Works. Master Weaponsmith Erla, a human female artisan,
makes all of the weapons and armor for the military units of the duchy and
march and she also repairs most military weapons and armaments. Garrisons
elsewhere in the duchy always have a solid reserve of substitute standard
weapons and armor for common soldiers. When a weapon or armament in a
distant garrison needs work, it usually is sent to Erla's forge in
Underhill. She employs master weaponsmiths Lilja, a human female artisan,
and Páll, a human male artisan; four journeyman weaponsmiths, all human male
and female artisans; six apprentice weaponsmiths, all human male and female
commoners, and three laborers, all human male and female commoners.

8. Darkflood River. This small tributary of the Nyt River flows westward
out of Myrkwood.

9. Floodside Inn. Ingveldur, a female human merchant, owns and operates
the rundown inn on the Darkflood, the only hostelry in Underhill. Her
public room does decent regular business serving public officials, soldiers
and merchants, but the kitchen does only modest business. The inn has few
overnight guests and these only infrequently. Those guests who do spend the
night usually are in Underhill either on official business or as members of
merchant caravans. Meals, of relatively low quality by the general
standards in the joerdh, run between three bronze pieces to more than a
silver piece. The only drink on sale is the house ale, brewed by
Ingeveldur's alewife, Hildur, a female human artisan, who also is a spy for
the Northern Circle. Her ale costs 3 copper pieces per pint/half-liter
tankard. The six single rooms cost a silver piece per night. The inn
complex includes Hildur's brewhouse, a rickety stable for guests' horses and
a large woodshed.

10. Oddi the Butcher. Master Butcher Oddi, human male artisan, has the
only slaughtering and meat packing operation in Underhill. He employs a
journeyman butcher, human female artisan; an apprentice butcher, human male
commoner, and three laborers, all human male and female commoners.

11. Clay Quarry. The quarry provides baking clay for the kiln (Nr. 12).

12. Underhill Kiln. The kiln is the largest manufacturer of roof tiles,
clay bricks and pottery in the march. It is owned and operated by Master
Firer Noennu, a human female artisan, owns and operates the kiln. She
employs four journeyman firers, human male and female artisans; three
apprentice firers, human male and female commoners, and three laborers, also
human male and female commoners.

13. Millstream.

14. Waterside Tavern. Gunngeir, a male human merchant and spy for the
Northern Circle, owns and operates this popular tavern alongside the
millstream. His wife, Láru, a human female artisan, is the brewwife. She
makes the house lager beer in the brewhouse across the street from the
tavern. The artisans, common laborers and low-ranking human soldiers who
work in Underhill frequent the Waterside. The house has neither a food menu
nor waiters or waitresses. The only item offered is Láru's house brew at 3
copper pieces per pint/half-liter tankard. Customers need to go to the tap
to order a first tankard or later refills. Gunngeir does not work together
with the circle's other spy in Underhill, Hildur in the Floodside Inn. The
two are not even aware that they both spy for the circle. Between them,
however, the AEsir druids are able to obtain considerable information from
all levels of humans in the town.

15. Underhill Mill. Master Miller Bjargjar, a human female artisan, owns
and operates the only grain and vegetable oil mill within 10 miles/15 km of
Underhill. She employs a journeyman miller, human female artisan; an
apprentice miller, human male commoner, and a laborer, human male commoner.

16. Darkflood Lumber. Master Sawyer Bergthor, a human male artisan, gets
his raw timber from woodsmen's camps on the western edge of Myrkwood. With
two waterwheels, his workers have two saws available to cut lumber
simultaneously. Bergthor employs two journeyman sawyers, both human male
and female artisans: two apprentices, male and female commoners, and a
laborer, human male commoner.

17. Einar's Smithy. Master Blacksmith Einar, a human male artisan, does
all of the day-to-day metal work in Underhill as well as shoeing horses. He
refers those who see work with weapons or armor to Erla's Weapon Works (No.
7). However, that happens only seldom. Outside of the military, there are
few in the march who are armed. Einar employs a journeyman blacksmith, a
human female artisan, and an apprentice, a human male commoner.

18. Valdis' Wagons. Master Wainwright Valdis, a human female artisan,
makes the wagons, carts, etc., that are used in the Underhill area. She
employs three journeyman wainwrights, human male and female artisans; two
apprentices, human male and female commoners, and two laborers, also male
and female human commoners.

19. Millpond.

20. Ruins of Anger Fortress. The dark rider draug Margrave of the New
Homeland March, Soltinn, ruled from the fortress before the Great Wars
ended. Soltinn went to war in an avatar form. His true draug body remained
in stasis in a hidden vault beneath the fortress. When the High Draug
Martroedh was destroyed in the wars' final battle, all of those who served
him on the battlefield met their destruction too. For Soltinn, that
destruction did not end with his avatar body. The wave of evil magic that
emanated from the vanquished Martroedh reached into the Anger Fortress in
Underhill as well, destroying much of the fortress before reaching down into
Soltinn's vault and destroying his draug body as well. The magical blast
disturbed the magical balance in and within 100 feet/30 m of the ruins, a
situation that continues today. Magic simply unleashes itself, chaotically
and seemingly randomly, here, there and there within the ruins, several
times daily.

The graphic above is reduced in size. You can get the full-sized map of
Underhill in two versions:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our
Joerdhgardh web page (22 MB).

2. As a JPG flat map of 1360 x 1010 Pixels (1 MB), available from the NBOS
website at:


Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

The Joerdhgardh web site:


Next: The Dreadlands: Ruins of the Anger Fortress.

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