Re: [nbos] Astro v3.0 Beta Testing
"Robert Graham"
Mon Feb 21st, 2011
Hey guys, not to be a pain or the like.. but urm.. the list isn't where
I'll beta is meant to go ;)

Happens every time I've noticed lol, ed asks for people to send emails to with the subject of in this case Astro Beta or others and
people hit the list instead.

I also doubt that Astro 3 will be a free upgrade, honestly every Main
release from Astro has been a rather hefty update in the way of code,
features etc etc.. I've Used Astro and Astro 2 and a few hundred people use
the product of some of that work (the 10,100,1000,10000 etc LY maps) and I
can tell you that Astro 1 couldn't handle the large maps at all.. thanks to
beta testing Astro 2 we got to test out if it could handle them and it
could.. Also Ed has a really neat fashion of listening to the feedback he's
given and the idea's rather then some developers I will not mention who make
simular software for mapping.. who seem to ignore you when you tell them of
issues or claim it's just your machine.

Ed, is the feature list on Astro 3 locked in place I notice some of the
stuff we've been asking for a while is in there ie the 3D views and Orbital
views being shown on the main 3d Starmap.. etc is the Graphics backend a
rewrite? Or just progression.. because one thing I'd really like to see is
the possibility of being able to add in dynamic 'arrows' for lack of a
better word over time etc..

Eg. Say I was trying to map out several segements of a major fleet
engagement over several systems in a sector.. being able to say click a
fleet and say at x time it was here.. and then click another area and say at
y time it arrived here.. and then be able to scrub along that time line..

It's just a request ;) the other thing would be able to show comets etc but
hopefully can do that with the new meshes..

What format is going to be required for those and what will it support. I
would highly recommend FBX or Collada as the formats given they have become
the new universal standards.. and then have them pipelined into what ever
format you need (though FBX is built into a lot of the DX stuff already
especially the XNA librarys and Collada is basically just XML and really
easy to prase).


From: []
On Behalf Of Gonzalo Martin Barrio
Sent: Monday, 21 February 2011 9:15 AM
Subject: Re: [nbos] Astro v3.0 Beta Testing

I hope it's a free upgrade, though I'm definitely willing to pay as long as
the new features deserve the upgrade price... we'll see when time comes.

In the meantime, I'm eager to beta test the new version; email sent!

On Sun, Feb 20, 2011 at 6:53 PM, Robert P. Stefko <>

Why not set the thing up as a Kickstarter project?

From: "Nyrath the nearly wise" <>
Sent: Sunday, February 20, 2011 1:43 PM
To: <>
Subject: Re: [nbos] Astro v3.0 Beta Testing

On 2/20/2011 12:34 PM, David Loman wrote:

Just a guess, but I'd imagine it will require a purchase. Personally, I am
more than willing to pay for v3. Keeps Ed in bidness :)

Yes, I'm also more than willing to pay for v3. Worth every penny.
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