[nbos] [FM8] Submap issues Win 7 64 bit
Mon Apr 5th, 2010
The issue I'm having seems to be this: when I attempt to create a submap
from an existing map it causes enormous lag issues when I try and get down
to more detailed shots. There actually seem to be fewer lag issues if I try
and work with the big bulky map rather than the little one. It appears to
store the entire map 'off screen' with no way to chop it out and actually
use a sub map at 1000% or 1400% magnification. I'm not sure why this has
just now cropped up, since when making the big map I was working at these
zoom levels or even closer in to outline the coasts and had only 15-30
second delays for it to redraw sections when I moved on the the next segment
of coast I was detailing.

I run Windows 7 Ultimate, 64 bit. AMD Phenom 9650 quad-core processor 2.30
GHz. I have an NVIDIA GeForce 9800 GT with 1GB on board memory and 7GB
system ram.

The map is a world map 25,000 miles across, and I've been making submaps of
the various countries and then each individual island for distribution to a
joint world building project. I haven't been able to get FM8 stable enough
recently to even export the images at decent sizes (2000 pixels across.)

Any help that could be offered would be very welcome. I'm about at the
point to see if it will run better on XP on my 1GB machine that hangs all
the time anyway (can't be worse). I've gotten the same issue no matter
where I have installed FM8 on my computer.


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