Re: [nbos] Astro sector generator feedback
Fri Dec 11th, 2009
Also an option to turn off these colors on the fly for 'player' presentations... you dont want to give away everything.

----- Original Message -----
From: Nathan Gerber
Sent: Friday, December 11, 2009 5:19 AM
Subject: Re: [nbos] Astro sector generator feedback

The original list provided covers my main wants, but Oliver's coloring of systems with habitable planets would also be a very nice feature in my games. But I'd prefer something a bit more complex such as:

Color 1: System with a populated hospitable planet/moon.
Color 2: System with a populated habitable planet/moon.
Color 3: System with a populated object of another type (such as space stations).
Color 4: System with a hospitable planet/moon (no population)
Color 5: System with a habitable planet/moon
Color 6: Other Systems.

It would also be nice to be able to define these colors so that color blind people can still differentiate them as needed. One of my players is Red/Green color blind so I always have to be careful with my maps.
Nathan Gerber

On Fri, Dec 11, 2009 at 7:21 AM, Mike Oliver <> wrote:


A couple of things I'd like to see:

1. The option to indicate the presence of a habitable planet in a system by the use of, say, a green colour when producing system labels. Currently, if I opt not to have populations generated, the map does not indicate where there are habitable worlds and these are often main centres of interest for a game. Maybe the star point on the map could also be green for when the labels arenít visible.

2. In the System Data Generation, an option to generate systems but without names.

Iím sure Iíll come up with a few more soon but these are two Iíve wished for in past uses of AS.



-----Original Message-----
From: [] On Behalf Of NBOS Support
Sent: 11 December 2009 06:11
Subject: [nbos] Astro sector generator feedback

Hi All,

I'm seeking some feedback on Astro2's sector generator. What sort of

enhancements/changes would you like to see? New types of

objects? Particular new data fields? Are there any glaring

technical/scientific issues to whats being generated?

Before you answer, here's a couple items already implemented or planned for

the next version:

- The generator now runs in the background. This means you can zoom/pan

around the map while the generator runs, and makes the program a lot more


- The generator has a new option to create a specific number of

systems. So rather than giving a sector size, you can tell it to make 1000

stars, and it will start generating from the center and expand out until

1000 are made.

- There'll be a new terraforming slider to control how much terraforming is

done. It'll range from 0 to 10, with 0 being no terraforming being done,

all the way to 10, basically sticking an Earth-like planet in every system.

- Based on new exoplanet discoveries, I'll be tweaking terrestrial planet

generation to allow for much larger terrestrial planets than can be

generated now.

So let me have it! Any and all feedback would be appreciated!



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