Re: [nbos] Astro sector generator feedback
"Mike Oliver"
Fri Dec 11th, 2009

A couple of things I'd like to see:

1. The option to indicate the presence of a habitable planet in a
system by the use of, say, a green colour when producing system labels.
Currently, if I opt not to have populations generated, the map does not
indicate where there are habitable worlds and these are often main
centres of interest for a game. Maybe the star point on the map could
also be green for when the labels aren't visible.
2. In the System Data Generation, an option to generate systems but
without names.

I'm sure I'll come up with a few more soon but these are two I've wished
for in past uses of AS.



-----Original Message-----
[] On Behalf Of NBOS Support
Sent: 11 December 2009 06:11
Subject: [nbos] Astro sector generator feedback

Hi All,

I'm seeking some feedback on Astro2's sector generator. What sort of
enhancements/changes would you like to see? New types of
objects? Particular new data fields? Are there any glaring
technical/scientific issues to whats being generated?

Before you answer, here's a couple items already implemented or planned
the next version:

- The generator now runs in the background. This means you can zoom/pan

around the map while the generator runs, and makes the program a lot

- The generator has a new option to create a specific number of
systems. So rather than giving a sector size, you can tell it to make
stars, and it will start generating from the center and expand out until

1000 are made.

- There'll be a new terraforming slider to control how much terraforming
done. It'll range from 0 to 10, with 0 being no terraforming being
all the way to 10, basically sticking an Earth-like planet in every

- Based on new exoplanet discoveries, I'll be tweaking terrestrial
generation to allow for much larger terrestrial planets than can be
generated now.

So let me have it! Any and all feedback would be appreciated!


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