Re: [nbos] Campaign Manager
NBOS Support
Tue Mar 18th, 2008
At 10:53 AM 3/17/2008, you wrote:
>Ever thought of separating the interface from the work code?
>What I mean is that you encapsulate most of your work into a series of
>api calls. All interface calls would be mapped to the api with the api

Thats how its done now. In a lot of cases care has also been taken to
isolate code to make it easier to port. All of FM7's graphics routines,
for example, are handled by a single class that could, in theory, be
swapped out for one designed for another graphics library or platform.

For right now, I dont have any plans to make the campaign manager cross
platform. I'm just not convinced that the additional time and expense of
going that route would result in enough additional sales to justify it. If
I was Intuit or Adobe, and could expect to sell a million additional copies
of my software, it'd be a no brainer. But the RPG industry is very small
and doesnt work at those economies. If it turns out that the campaign
manager ends up a big hit, then I'd look at perhaps making a stripped down
Mac/Linux version of it.


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