Re: [nbos] Campaign Manager
NBOS Support
Sat Mar 15th, 2008
At 04:23 AM 3/14/2008, you wrote:
>Better drag/drop, the thing I noticed was a not-responding error when
>draging things around in the heirarchy....

This is a complete re-write from the prototype. Only the dice roller is
the same, and that will probably get an overhaul at some point. Its also
now using an embedded sql db, rather than just normal file storage, to
ensure the best reliability.

>Heirarchy is a good idea if the nodes can be defined as things, eg,
>attaching the stats to a particular magic sword to a character sheet (who
>found it). means better tracking of things in a party.

WAY back - we're talking MS-DOS era - I made a program called PC-GP (player
character gold pieces) which actually did that. Every 'stat' was a
seperate item. So you had basically lists of stats and corresponding
values. While that could be tedious... it did allow for cool things like
transfering X amount of gp's between characters because the program could
just transfer the value from character's 'GP' stat to the other's.


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