[nbos] FW: [AS] Can I make AS generate systems less dense?
Shade Tree
Fri Jan 11th, 2008

for some reason this replied directly to his email address. Sending to list in case someone spots an obvious error or someone else would like this

From: shadetreeii-at-hotmail.comTo: srhoag-at-dd-p.comSubject: RE: [nbos] [AS] Can I make AS generate systems less dense?Date: Fri, 11 Jan 2008 13:34:58 -0600

Open notepad copy and paste this in #plugin Movem#author Shadetree#desc Iterates through all children of a system and expand them 'Change this to desired multiplierMultiplier = 2.5Sector = GetCurrentSector()sector.sizex = sector.sizex * multipliersector.sizey = sector.sizey * multipliersector.sizez = sector.sizez * multipliersector.gridx = sector.gridx * multipliersector.gridy = sector.gridy * multipliersector.gridz = sector.gridz * multiplierSystemCount = Sector.SystemCount()For I = 1 to SystemCount System = Sector.GetSystem(i-1) system.x = system.x * multiplier system.y = system.y * multiplier system.z = system.z * multiplier system.updaterootbody RefreshScene()Next Save it as movem.astroscript in the plugin directory of your AS install then run the 'movem' plugin from ASThis will 'blow' up your sector by whatever the multiplier is(currently 2.5) this means a 10x10x10 sector will turn into a 25x25x25 sector. this should work with both cube and spherical sectors. So, you could make a smaller sector half the size of what you want and set to low density and then change the multiplier to 2 in the script to double it's size. > From: stevenhoag-at-dd-p.com> To: nbossoftware-at-nbos.com> Date: Fri, 11 Jan 2008 08:45:06 -0600> Subject: Re: [nbos] [AS] Can I make AS generate systems less dense?> > Well, yes, that is fairly self evident. I always run the program with the> slider all the way over to the "low" density as I want my systems further> apart. Just for fun I put it the other way and "wow!" did I get a plethora> of systems. :-) I guess what I want to know is if there is a way to get a> lower density than what the slider allows. Perhaps some tweak that will> limit the number of systems per some predefined volume of space?> > Thanks for the reply! - Steve > > -----Original Message-----> From: Terry FitzSimons > > The slider controls how frequently stars will be placed on the map. Slide> to the left for fewer systems, slide to the right for more systems.> > In other words, Low equals close together, and high equals far apart.> > Terry> > > _______________________________________________> Nbossoftware mailing list> >

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