Re: [nbos] Off Topic (pensioners)
David Tait
Wed Nov 14th, 2007

> From:> To:> Date: Wed, 14 Nov 2007 12:36:31 +0000> Subject: Re: [nbos] Tablets> > That's nice of you, Jim. I think I'll buy locally if I buy at all.> > The user base of NBOS products must be older than I imagined - or are we> pensioners the only ones with enough time :-) Have you heard the saying:> "Those with the money don't have the time and those with the time don't> have the money"? That about sums it up. But my NBOS investments have> paid for themselves already - I've had a commercial reward for an> Astrosynthesis sector I did a few months back.>
Just to put my 2 cent's worth in... this lurker has been using FM since version 6 and is retired on pension. I love FM dearly. I am using it to map out my AD&D (do I need to add the (c) here?) Campaign world. I have a decent pension that keeps us fed & sheltered, but I am not what you could ever call rich unless you count blessings. Anyways, I would like to add the following observations about FM, and more particularly about FWE.

I am fairly pleased with the results that FWE provided, though it did take quite a few 'generate new map' before I came up with one that I was most happy with. But if you export ALL elevation layers, it gets rather awkward. The one other thing it does is export all layers as a fractal pollygone (even though I have no idea where Polly went to? 8-O LOL) What I have ended up doing is rather quite labour intensive. However IMHO, the results are extremely good. I only wish there were some way to automate the process. I ended up exporting coastlines only, selecting ALL & making sure that they were 'broken apart.' Then each continental & Island mass is then 'traced' on a different layer using the closed spline curve as closely as possible using a fairly transparent 'sandy' fill. I then zoom in fairly close & begin adding & shifting the nodes to overlay the exported nodes as closely as possible. On smaller landmasses such as small islands, I first adjust the exported nodes somewhat as many of the the really small islands look identical & then set their 'factor' to around 4/5 - then [ctrl] [e] until I get the results most pleasing. This has the effect of creating a much more 'rugged' coastline on a smaller scale. I would do that to the larger masses, but the number of nodes needed would be prohibitive. As I said, it would be nice to select a fractal polygon element and automatically 'convert' it to a closed spline curve. It would reduce the workload considerably, however I have no idea if such a thing were even possible. In the meantime, I will keep on chugging away with my little project - content with the results that I consider more than acceptably fine.

Anyways, carry on. I shall go back to my lurking duties - still tabletless, and indtend to be that way for quite some time.
Help yourself to FREE treats served up daily at the Messenger Café. Stop by today.
Nbossoftware mailing list

Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources