Re: [nbos] [AS] Suggestions for AS 2.1
Wed Oct 3rd, 2007
Ok, I'm going to chime in with my little geological commentary.

What you folk are talking about is large scale 3d modeling with
thousands, if not hundreds of thousands of simultaneously running
calculations. Astronomy is a hobby for me. And AS does everything I
need it to do. (If I need anything more complicated I have a
protractor, compass, a good set of pencils, and an engineer's scale.)

If figuring out the multiple planet and multiple star orbits is at
least as complicated as processing seismic volumes into a reasonable
display, then I don't want AS to do that. The geology programs can
take hours to run a set of calculations if you're not very, very, very
careful what you ask them to do. The more complicated and detailed
models and extrapolations and animations only take days to compute (I
remember my father running a set of calculations that took over a
month so days is good.) This is why I only want a general
approximation of plate techtonics in a fractal program, but that's an
entirely different argument. The question becomes, are the algorithms
to get the visual display that is being requested so complicated that
the time it takes to get the display makes it not worth the effort?
Sorry, I can't see gamers waiting an hour for the display to load!

Nbossoftware mailing list

Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources