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Jump Distances


Explanation
I measured what percentage of a subsector area each of the jump numbers could reach in the cannon Traveller rules. I set the radius of the jump reach in 3-D so that each jump number could reach that same percentage in volume of the subsectors in AS. This table is the resulting conversion from 2 Dimensional jump distances used in Traveller to 3 dimensional jump distances used in an AS map.
Jump-Number Light Years
1 7.3
2 10.2
3 12.8
4 15.1
5 17.2
6 19.2

Last edited by JustinAkkerman on 2007-11-19 22:16:38
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