FM Forest Mapping Technique
For creating large scale maps, I find the use of symbols for forests too time consuming, and it doesn't seem to offer very attractive results. Also, adding things within a forest is difficult because of symbol clutter. So this is how I depict forested areas on my large scale maps:
1. I use on of the polygon tools to create a polygon where I want the forest, then adjust it for the right shape.
2. I then give the polygon a fill, either a color, or a leafy bitmap. The bitmap can look very nice since it is naturally uneven, but for large areas, you will probably see a tile effect as each bitmap tile is replicated.
3. I use the transparency slider to make the forest a little bit see-through. This allows me to have things that are within the forest still visible, such as rivers, hills and roads. I think this gives a more attractive and realistic impression than placing two forest polygons on either side of a river or road, for instance. And trying to depict wooded hills is nearly impossible without this technique.
4. For added effect, I then use the X/OR tool to cut out sections of the forest to create clearings.
Hope others find this helpful!
Last edited by Wabbit on 2007-09-01 00:00:05