[nbos] [FM8] Joerdhgardh Map of Week #121 Released
"Mark Oliva"
Sun Sep 8th, 2013
With the 121st Map of the Week we take a first look at Mineville, the
operating center of the illegal operations of Slovanian Count Arnosht and
his son, Baron Lubosh, in the Midworld Mountains of Audharhome. These
include copper, lignite (bituminous coal) and cassiterite (tin ore) mines.
Mineville serves a single but important purpose: It is the center of Count
Arnosht's illegal operations in the foothills and mountains of Audharheim.
Above all, it is the supply center for the mines and the count's
mercenaries. There is nothing fine or fancy in the hamlet. Every structure
is, to a certain degree, a firetrap. There are no buildings here or
elsewhere in the enclaves that are anything but wooden frame structures with
wood shingle roofs. The "law" in the enclaves is in the person of the
count's steward Jonásh, who has both his official offices and his dwelling
in the so-called steward's mansion on the main crossing. There always are
10 soldiers from Mine Docks on duty at any given time in Mineville. They
too have their station and their quarters in the three-story mansion. For
adventurers passing through the hamlet, Mineville can serve nicely as a last
stop for resting and getting last-minute supplies before heading off into
the unknown. However, such adventurers should think in terms of only the
most basic supplies. Count Arnosht established the hamlet to serve and
supply the mines, the miners and his mercenary army. If they aren't in
short supply, such items are available for purchase by passing adventurers
and other outsiders, but they are not the county's target customers. The
only two locations in that usually will be of interest to passing
adventurers are the Miners Inn (Location No. 4) and the county store
(Location No. 5). If a PC has a broken or damaged weapon, the county smithy
will repair it for a fee, but one should keep in mind that the smithy
employs only blacksmiths. They haven't been trained as weaponsmiths. Their
repairs easily could destroy the balance of a master weaponsmith's sword.
Except for the smugglers' trails and the trail to Mine Docks, all roads in
the enclaves lead out of Mineville and into the mining camps and mines,
where they come to a dead end. The observant may, of course, find traces of
old trails of the Audhar giants that lead onward to new destinations, but
defing them is the game master's prerogative.

1. Steward's Horse Barn and Coachhouse.

2. Steward's Mansion. This is the center of government, as such, for the
enclaves and also the home of the enclaves' steward Jonásh, a 56-year-old
human male warrior. The mansion also houses the enclaves government offices
and the quarters and local station of the county army from Mine Docks, with
10 soldiers, all human male and female warriors and fighters, always on duty
at all times. The county employs eight human male and female merchants who
work as clerks and five human male and female commoners who work as laborers
in the mansion but live elsewhere in Mineville.

3. County Smithy. This is a blacksmith's operation, not a place where
weapon balance and the like is well understood. The county employs master
blacksmith Evelína, a 49-year-old human female artisan, to run the smithy.
Journeyman blacksmith Alesh, a 29-year-old human male artisan, and
apprentice blacksmith Pavel, a 16-year-old human male commoner, work for
her. All three receive a salary for their work. They are responsible for
making and repairing any non-weapon metal objects that the mines, Distant
Trails Trading or the mercenary camp require. They also make horseshoes and
shoe the horses of the county's and Distant Trails' operations. Evelína and
her crew are allowed to earn extra coins by taking on private business, but
private work always has a lower priority than jobs that need to be done for
the county or Distant Trails. Evelína also will repair weapons and armor,
if she is asked to do so, but she will warn customers that she has no
special qualifications for such work and that weapon balance might suffer
from her repairs.

4. Miners Inn. The county-owned inn was built mainly to feed and house
those who must travel on business from Slovania proper into the mining area.
The inn is a barebones operation and also something of a firetrap, making it
unpopular with merchants and county employees from Mine Docks, who are
accustomed to more luxury. Mineville is about 1,500 feet above Mine Docks
and on the east or shadow side of the Midworld Mountains. As a result, in
all but the summer season, evenings, nights and the early morning hours tend
to be cool or chilly. Despite that, there is no heating in the inn other
than a fireplace in the public room. As a result, guests often tend to stay
up late near the fire and get up early for a breakfast before the hearth.
The innkeeper, Julius, a 52-year-old human male merchant, and his staff work
for a fixed wage paid by the county. Guests who are on official county
business or who work for Distant Trails pay no room or dining fees. They
also have priority on guest rooms. However, there usually are a room or two
available for private visitors. Those who want meals – breakfast, noon
lunch or evening dinner – must book them in advance. The cook, Julius' wife
Dominika, a 50-year-old human female artisan, prepares only as much food as
has been ordered. If unexpected guests arrive too late to order a meal on
time, they have to settle for a bread board with cold cuts. The inn has no
menu. There is a single, fixed breakfast and dinner entrée daily, and the
noon meal always is a bread board with cold cuts. Sausage comes from Mine
Docks. Fresh meat is limited to venison, mountain goat and wild fowl
brought in by the hamlet's three hunters, which is butchered by Julius.
Meat cuts often are uneven in size and thickness; Julius is a trained
merchant, not a butcher. The only drink in the inn is its house lager beer,
brewed in the small brewhouse behind the inn by local brewwife Gabriela, a
55-year-old human male artisan. She is required to brew not only for the
inn but also for the mining camps and the mercenary camp. Distant Trails
brings malt, hops and yeast to the brewery and also transports fresh barrels
of beer daily to the camps. All rooms have two beds, but they can be booked
as singles. Private guests pay 2 bronze pieces per person nightly for a
room (single occupancy 3 bronze pieces), 7 copper pieces for breakfast, 2
bronze pieces for a bread board and 6 bronze pieces for a warm evening meal.
The house lager costs 3 copper pieces per pint/half-liter tankard. The inn
also employs a waitress and a chamber maid, both human female commoners.
Julius and his wife and Dominika have separate orivate quarters on the 3rd
story.

5. County Store, Warehouse and Granary. This is the biggest building is
Mineville, 80 x 80 feet/24 x 24 meters and three stories high. Part of the
ground floor serves as a general store, where one can buy a wide variety of
things including food products from the farmlands beneath the mountains.
The rest is used to store anything that the county wishes to store. In
addition, it has a large cellar where non-perishable foods and grains from
the mainland below are stored. If one could gain entrance, one might find
almost anything stored here, including contraband destined for or coming
from the North Kingdom and the Dreadlands. However, the facility except for
the store is closed to the public. It always is under the watchful eye of
four guards, all human male and female warriors. The warehouse manager is
Aneta, a 44-year-old human female merchant. In addition to 12 guards (four
on duty at any given time), she also employs two laborers, human male and
female commoners.

6. Audh's Creek. The creek flows from its source, about 20 miles/32 km
northwest of Mineville, downstream to its mouth on the Fjörm. It is a minor
tributary with an irregular flow.

7. County Sawmill. This is a small county facility that works only for the
county and Distant Trails. Its job is to provide whatever lumber is needed
by those operations. Lumber must be ordered in advance, because the mill's
bottom-driven waterwheel is directly in the creek bed without the advantage
of having dams and a mill pond. As a result, the water flow in Audh's Creek
sometimes is too low to turn the waterwheel, and the sawmill is still. It
is run by master sawyer Doubravka, a 39-year-old human female artisan. She
employs the journeyman sawyer Boris, a 26-year-old human male artisan. When
timber is needed, she hires local hunters to fell mountain trees, which
Distant Trails then drags to the sawmill.

8. Cobbler Kryshtof. Master cobbler Kryshtof, a 41-year-old human male
artisan, and his three journeymen, all human male and female artisans, and
his two apprentices, both human male and female commoners, also are county
employees. They make shoes and boots for the county's employees, the miners
and the mercenaries. They also are explicitly allowed to make shoes and
boots for private customers. Distant Trails brings leather from the
mainland to Kryshtof's shop.

9. Distant Trails Trading Co. Office. The Mineville station is a very
important link in the coster's operating chain. It is the switching point
for contraband and wares moving between the North Kingdom and the Dreadlands
in the north and Windland in the south. The coster also is responsible for
bringing all needed supplies into the Audhar enclaves and transporting
cassiterite and copper ore and lignite down the mountain to Mine Docks. The
manager in Mineville is Bernard, a 38-year-old human male merchant. He
employs a clerk-bookkeeper, a human female merchant; a journeyman
wainwright, a human male artisan; 16 teamsters, human male and female
commoners; six stable keepers, human male and female commoners, and four
laborers, human male and female commoners.

10. Distant Trails Trading Co. Wagonhouse.

11. Distant Trails Trading Co. Horse Barn.

12. Distant Trails Trading Co. Corral.

You can get this map in two versions from thje Joerdhgardh website:

1. The Fractal Mapper (TM) 8 version in FMP format, fully editable (31 MB).

2. As a JPG flat map of 1360 Pixels x 1020 Pixels (650 KB).

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh website at:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next Week: Mineville - the Miners Inn

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
The Vintyri Project is a non-commercial service
Celebrating 20 Years of RPG Freeware


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