[nbos] [FM8] Joerdhgardh Map of Week #116 Released
"Mark Oliva"
Sun Aug 4th, 2013
We're back from vacation. With the 116th Map of the Week we take a look at
the Water Rat Tavern in the Slovanian city of Mine Docks. The Water Rat is a
dark and dingy tavern that opens only at 18 bells. The tavernkeeper,
Matylda, never opens the shutters in the months when days are shorter.
Illumination comes from a few wall torches and table candles. The only
outdoor illumination is from torches on the outhouse and woodshed walls.
The Water Rat is the hangout of raftsmen, dock workers, warehouse workers,
teamsters and other laborers who work in the district. It is owned by the
48-year-old Matylda, a human female spy who gathers information for various
trade interests in Windland. Sleazy joint is a perfect description of the
Water Rat. It's a dirty dive where the customers enjoy brawling with one
another. The customers all are nobodies. As a result, the city watch has
no interest in the tavern. It goes there only when it's seeking a suspect
in a crime elsewhere or a fugitive. If a customer dies in a brawl, some of
the other customers simply bring the corpse to the river and send it on its
way downstream. Should anyone be foolish enough to report such a voyage to
the watch, they will be told only, "We'll look into it." At that point the
case is closed. Matylda brews her own low-quality lager beer in the
communal brewery. She sells it only in quart/liter tankards at 3 copper
pieces each. There is one unusual item in the Water Rat. A bronze golem
stands at the door, one that has been ensorcelled to obey certain commands
from Matylda. If customers cause damage in a brawl or otherwise and try to
skip without paying for it, Matylda tells the golem to whack the deadbeats'
heads off. The golem usually succeeds. It then sends the pulped heads and
their formerly attached bodies downstream. The golem was created for
Matylda by a wizard who was her sometimes lover. Unfortunately for him, he
crossed her, and she told the golem to whack his head off. The dead wizard
also went for a posthumous swim.

Key to the Floor Plan of the Water Rat Inn:

1. Outhouse. A two-seater.

2. Main Entrance.

3. The Bronze Golem.

4. Public Room.

5. Tap Room.

6. Trapdoor to Storage Shelter. Not mapped.

7. Stairway to the 2nd Story. Matylda has her apartment there. She lives
alone.

8. Dock Sheds. (Not a part of the tavern)

9. Docks. (Not a part of the tavern)

10. Fjörm River Bank. (Not a part of the tavern)

You can get this floor plan in two versions from the Joerdhgardh website:

1. The Fractal Mapper (TM) 8 version in FMP format, fully editable (10 MB)
from the Joerdhgardh website.

2. As a JPG flat map of 1360 Pixels x 1360 Pixels (630 KB) with the
hyperlink below.

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh website at:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next Week: Mine Docks - The Market Tavern

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
The Vintyri Project is a non-commercial service
Celebrating 20 Years of RPG Freeware




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