[nbos] [FM8] Joerdhgardh Map of Week #37 Released"Mark Oliva" Sun Nov 13th, 2011
This week, with our 37th Joerdhgardh (TM) Map of the Week, we begin looking
at the last of the eight dark draug settlements in the ruins of the fallen
AEsir Empire, the ruins of Garndi's Crossing. During the great wars,
Mısing, the baron of Garndi's Crossing, went over to the Darkness and allied
with the high draug Martroedh, who made of Mısing one of the nine dark
draugs. (A dark draug is similar to an OGL 3.5 lich.) As a result, Mısing
sacrificed his free will and bound it to that of the greater Darkness and
Martroedh. The high draug fell, but Mısing still is a slave of the
Darkness. He has no desire to turn from evil, but he hopes to regain his
Although Garndi's Crossing no longer exists, Mısing still claims to rule it,
and he still insists that his followers address him with his noble title,
baron. That following is a collection of lesser draugs who survived the
wars and who remained bound to his will now as they were before Martroedh's
fall and of evil Slovánski humans who have joined in the baron's new crusade
to shed his shackles of Dark domination.
All draugs are to a certain extent insane. Transfiguration into an undead
robs a human soul of some of its sanity and makes of it a chaotic creature.
Mısing appears to be more insane than any of the other eight dark draugs,
and that manifests itself nowhere so much is in his theory of the nature of
life. He has come to believe that the spark of life is the spark of
lightning. Thunderstorms occur, according to Mısing's teachings, as a
natural process that continually renews the energy of life within the
Thus, like Dr. Frankenstein in the book of the same name by 19th Century
author Mary Shelley, Mısing is convinced that he can use lightning to infuse
life into a body that no longer is alive. His theory also is that - once he
has this technique perfected - he can apply lightning to himself, to restore
him from undeath to life. Then, he believes, he will be able to reclaim his
own free will, because he no longer will be a draug. After that, he intends
to have his followers make a god of him.
Key to the Map of Garndi's Crossing:
(Unnumbered) Orc Tents. Several smaller tents are scattered throughout the
area. Off duty orcs sleep there.
1. Orc Command Tent. The leaders of the 25 or so orcs who have guard duty
in Garndi's Crossing are in this tent.
2. Orc Armory. The orcs have their weapon cache here. Two orc warriors
always are on guard here.
3. Orc Supply Tent. The orcs keep their supplies here.
4. Orc Mess Tent. The orcs' dining area.
5. Draug Quarters. The red draugs and dark rider draugs have their
quarters in this windowless wooden structure.
6. Red Draugs' Tower. The four red draugs have their laboratories here.
7. Mısing's Tower. The dark draug dwells and conducts his experiments
8. Temple of the Rising Darkness. This is the central temple of Mısing's
new Rising Darkness religion. This also is the area where new clerics and
priests are trained.
9. Monastery. Most of the clerics dwell here, along with student clerics
You can get this map in two versions from our Joerdhgardh web page:
1. The original Fractal Mapper (TM) 8 map in FMP format, fully editable,
from our Joerdhgardh web page (33 MB). This version includes a 14-page PDF
pamphlet that tells you how to use the map in FM8.
2. As a JPG flat map of 1360 x 1020 pixels (1.1 MB).
Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.
The Joerdhgardh web site:
Next Week: Garndi's Crossing: The red and dark rider draugs' lair.
Webmaster, the Vintyri Project (TM)
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