[nbos] [FM8] Map of Week #31 Released
"Mark Oliva"
Fri Sep 30th, 2011
The coming Monday is a legal holiday here in Germany - the Day of German
Unity, celebrating the unification of West and East Germany 22 years ago.
That means that our offices will be closed on Monday, so I'm posting next
week's Map of the Week ahead of time again instead of Monday, the usual
release date.

The 31st Joerdhgardh (TM) Map-of-the-Week release shows the AEsir settlement
of Lifehall before the devastation. In the AEsir Empire, Lifehall was the
home of the living deities Loedhr, a white necromancer, and Eir, a healer.
They left Lifehall when they and the other AEsir deities abandoned
Austamaeraland and the empire to migrate to Midhgardh and Ásgardh. Today
the settlement is the lifeless ruin Bonehall, the lair of the dark draugs
Hrolf and þingúl.

The god-king Ódhinn (Odin) long has sought to win elven immortality for
himself, the other AEsir deities who follow him and his folk. Such
immortality continues to elude his AEsir in their new eastern home even to
this day. As long as it remains beyond his grasp, however, Ódhinn places
great weight upon the work of his white necromancers and healers, who
restore the health of the injured and who slow the demise of life wrought by
time.

Although they play no great roles in the great tales and epic liódhr (songs)
of the AEsir skáldar, the living deities Loedhr and Eir long have been among
those gods closest to Ódhinn. Before Ódhinn led his folk out of the still
intact AEsir Empire and back to Midhgardh, Loedhr and the goddess Eir made
their base in the Easthills (Austhvoll) March of Austamaeraland, in this
settlement that they called Lifehall (Lífhoell). In their time there,
Loedhr and Eir trained that greatest white necromancers and healers in
service to Ódhinn's folk. Because knowledge of what once was on this site
may be of use to some game masters, it has been included in the
documentation of the fallen empire.

Key to the Map of Lifehall

1. Loedhr's Tower. The god of white necromancy did his research and
trained his more advanced students here.

2. Eir's Tower. The goddess of healing researched new cures and trained
her more advanced students here.

3. Temple. The temple served both deities. Part of the upper level was a
lab used to make healing potions and the like.

4. Dormitory. Students, the lesser clerics, priests and magi dwelt here.

5. Woodshed.

6. Barn and Stables.

7. Brewhouse.

8. Green Creek.

You can get this map in two versions from the Joerdhgardh website:

1. The original Fractal Mapper (TM) 8 map in FMP format, fully editable,
from our Joerdhgardh web page (64 MB). This version includes a 16-page PDF
pamphlet that tells you how to use the map in FM8.

2. As a JPG flat map of 1360 x 1020 pixels (1 MB).

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

The Joerdhgardh web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next Week: Bonehall

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>

Am Hasenloehle 12
91481 Altershausen, Germany
Tel.: +49 9166 99 54 10

Oliva Steigerwald EDV Verlag
Inh. Gerdi Oliva
USt-IdNr.: DE133935450
Gewerbeanmeldung: Verwaltungsgemeinschaft Diespeck

(This information is required by German law.)


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