Re: [nbos] Astro sector generator feedback
"Dan Williamson"
Mon Dec 14th, 2009
How about creating trade routes that might exist in a T2300 setting? J
Trade routes between distant stars would have to go through otherwise
uninteresting systems to account for a limited jump range.



I will not bore you with the work I had to go through to get this
accomplished.



Dan

Mountain View, CA



From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Shade Tree
Sent: Monday, December 14, 2009 5:29 AM
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Astro sector generator feedback





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"Oh, how about the ability to generate trade routes between
populated/habitable/hospitable systems? That would also be very helpful,
especially if I could pick which types of systems it includes (ie, just
populated, etc)."



"I believe there is a script, either on NOX or included with AS2 that does
this."



I have a script on NOX called Traderoutes V3 that may be what you are
looking for.

http://www.nbos.com/nox/index.php?action=1001&id=112



If you need something more specific just let me know. I might be able to
modify it for you.



From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Doug Jessee
Sent: Friday, December 11, 2009 11:56 AM
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Astro sector generator feedback



Hello,

I like the idea of colors and a control to turn them off, but I am not sure
they are 'generator' kind of features. I assume they would have to have
support in the main program itself.

The best thing the generator could do for me is take one of the real star
data files available and tell the generator to populate those stars with
systems. I am pretty sure it doesnt do this, but it has been a while since I
was able to use AS.

Oh, how about the ability to generate trade routes between
populated/habitable/hospitable systems? That would also be very helpful,
especially if I could pick which types of systems it includes (ie, just
populated, etc).

Then I could take the known start data, generate systems, then generate
trade routes and now I have an 'old' empire with pre-existing trade routes!
:)

-Doug Jessee

On Fri, Dec 11, 2009 at 12:50 PM, Richard <rkurbis-at-shaw.ca> wrote:

Also an option to turn off these colors on the fly for 'player'
presentations... you dont want to give away everything.

~~Richard~~



----- Original Message -----

From: Nathan Gerber <mailto:ngerber999-at-gmail.com>

To: nbossoftware-at-nbos.com

Sent: Friday, December 11, 2009 5:19 AM

Subject: Re: [nbos] Astro sector generator feedback



The original list provided covers my main wants, but Oliver's coloring of
systems with habitable planets would also be a very nice feature in my
games. But I'd prefer something a bit more complex such as:

Color 1: System with a populated hospitable planet/moon.
Color 2: System with a populated habitable planet/moon.
Color 3: System with a populated object of another type (such as space
stations).
Color 4: System with a hospitable planet/moon (no population)
Color 5: System with a habitable planet/moon
Color 6: Other Systems.

It would also be nice to be able to define these colors so that color blind
people can still differentiate them as needed. One of my players is
Red/Green color blind so I always have to be careful with my maps.
--
Nathan Gerber

On Fri, Dec 11, 2009 at 7:21 AM, Mike Oliver <mike-oliver-at-supanet.com>
wrote:

Ed:

A couple of things I'd like to see:


1. The option to indicate the presence of a habitable planet in a
system by the use of, say, a green colour when producing system labels.
Currently, if I opt not to have populations generated, the map does not
indicate where there are habitable worlds and these are often main centres
of interest for a game. Maybe the star point on the map could also be green
for when the labels aren't visible.

2. In the System Data Generation, an option to generate systems but
without names.


I'm sure I'll come up with a few more soon but these are two I've wished for
in past uses of AS.

Cheers,

Mike
www.warmodelling.co.uk
www.cartography-services.co.uk


-----Original Message-----
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of NBOS Support
Sent: 11 December 2009 06:11
To: nbossoftware-at-nbos.com
Subject: [nbos] Astro sector generator feedback

Hi All,

I'm seeking some feedback on Astro2's sector generator. What sort of
enhancements/changes would you like to see? New types of
objects? Particular new data fields? Are there any glaring
technical/scientific issues to whats being generated?

Before you answer, here's a couple items already implemented or planned for
the next version:

- The generator now runs in the background. This means you can zoom/pan
around the map while the generator runs, and makes the program a lot more
responsive.

- The generator has a new option to create a specific number of
systems. So rather than giving a sector size, you can tell it to make 1000
stars, and it will start generating from the center and expand out until
1000 are made.

- There'll be a new terraforming slider to control how much terraforming is
done. It'll range from 0 to 10, with 0 being no terraforming being done,
all the way to 10, basically sticking an Earth-like planet in every system.

- Based on new exoplanet discoveries, I'll be tweaking terrestrial planet
generation to allow for much larger terrestrial planets than can be
generated now.

So let me have it! Any and all feedback would be appreciated!

Ed

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