Re: [nbos] Astro sector generator feedback
"Richard"
Mon Dec 14th, 2009
Just to example the simplicity:
http://scirpg.com/images/tutorials/sample3d_1.jpg
2 bitmaps in the image link above are used to create the cluster in 3D space as shown. the color brightness is the density and the color spectrum is the star color preference, the bitmaps can be created through any image utility. Or some premade ones could be included for samples. Note that this would also allow for tilted clusters if desired as shown in the jpg.

The Graph editor for sphericals:
http://scirpg.com/images/tutorials/sample3d_2.jpg
Edge (left) is the farthest extent, Center (right) is the center of the spherical sector, lower graph nodes create less density, higher nodes create more density, the nodes can be adjusted up and down with the mouse
then perhaps a parallex declination as 2 additional features.

~~Richard K~~


----- Original Message -----
From: Dalton Calford
To: nbossoftware-at-nbos.com
Sent: Monday, December 14, 2009 9:50 AM
Subject: Re: [nbos] Astro sector generator feedback


One of my biggest problems with AS2 happens to be with the import functionality. I would prefer the ability to import via RA/Parralex/Declination as per the standard star databases vs having to produce XYZ coordinates when my math is sketchy as it is.

If we could import data from the various stellar databases in a format where AS2/3 understands what the elements mean......that would be worth spending the money on.

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