Re: [nbos] Astro sector generator feedbackDoug Jessee Mon Dec 14th, 2009Hmm...
Sorry I seemed to have missed that those features where there, but I was
talking about a single setup to generate everything, but even it being there
as a multi-step process is better than what I had thought.
-Doug Jessee
On Mon, Dec 14, 2009 at 8:28 AM, Shade Tree <shadetreeii-at-hotmail.com> wrote:
>
>
> ------------------------------
>
>
>
> “Oh, how about the ability to generate trade routes between
> populated/habitable/hospitable systems? That would also be very helpful,
> especially if I could pick which types of systems it includes (ie, just
> populated, etc).”
>
>
>
> "I believe there is a script, either on NOX or included with AS2 that does
> this."
>
>
>
> I have a script on NOX called Traderoutes V3 that may be what you are
> looking for.
>
> http://www.nbos.com/nox/index.php?action=1001&id=112
>
>
> If you need something more specific just let me know. I might be able to
> modify it for you.
>
>
>
> *From:* nbossoftware-bounces-at-nbos.com [mailto:
> nbossoftware-bounces-at-nbos.com] *On Behalf Of *Doug Jessee
> *Sent:* Friday, December 11, 2009 11:56 AM
> *To:* nbossoftware-at-nbos.com
> *Subject:* Re: [nbos] Astro sector generator feedback
>
>
>
> Hello,
>
> I like the idea of colors and a control to turn them off, but I am not sure
> they are 'generator' kind of features. I assume they would have to have
> support in the main program itself.
>
> The best thing the generator could do for me is take one of the real star
> data files available and tell the generator to populate those stars with
> systems. I am pretty sure it doesnt do this, but it has been a while since I
> was able to use AS.
>
> Oh, how about the ability to generate trade routes between
> populated/habitable/hospitable systems? That would also be very helpful,
> especially if I could pick which types of systems it includes (ie, just
> populated, etc).
>
> Then I could take the known start data, generate systems, then generate
> trade routes and now I have an 'old' empire with pre-existing trade routes!
> :)
>
> -Doug Jessee
>
> On Fri, Dec 11, 2009 at 12:50 PM, Richard <rkurbis-at-shaw.ca> wrote:
>
> Also an option to *turn off* these colors on the fly for 'player'
> presentations... you dont want to give away everything.
>
> ~~Richard~~
>
>
>
> ----- Original Message -----
>
> *From:* Nathan Gerber <ngerber999-at-gmail.com>
>
> *To:* nbossoftware-at-nbos.com
>
> *Sent:* Friday, December 11, 2009 5:19 AM
>
> *Subject:* Re: [nbos] Astro sector generator feedback
>
>
>
> The original list provided covers my main wants, but Oliver's coloring of
> systems with habitable planets would also be a very nice feature in my
> games. But I'd prefer something a bit more complex such as:
>
> Color 1: System with a populated hospitable planet/moon.
> Color 2: System with a populated habitable planet/moon.
> Color 3: System with a populated object of another type (such as space
> stations).
> Color 4: System with a hospitable planet/moon (no population)
> Color 5: System with a habitable planet/moon
> Color 6: Other Systems.
>
> It would also be nice to be able to define these colors so that color blind
> people can still differentiate them as needed. One of my players is
> Red/Green color blind so I always have to be careful with my maps.
> --
> Nathan Gerber
>
> On Fri, Dec 11, 2009 at 7:21 AM, Mike Oliver <mike-oliver-at-supanet.com>
> wrote:
> Ed:
>
> A couple of things I'd like to see:
>
>
> 1. The option to indicate the presence of a habitable planet in a
> system by the use of, say, a green colour when producing system labels.
> Currently, if I opt not to have populations generated, the map does not
> indicate where there are habitable worlds and these are often main centres
> of interest for a game. Maybe the star point on the map could also be green
> for when the labels aren’t visible.
>
> 2. In the System Data Generation, an option to generate systems but
> without names.
>
> I’m sure I’ll come up with a few more soon but these are two I’ve wished
> for in past uses of AS.
>
> Cheers,
>
> Mike
> www.warmodelling.co.uk
> www.cartography-services.co.uk
>
> -----Original Message-----
> From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
> On Behalf Of NBOS Support
> Sent: 11 December 2009 06:11
> To: nbossoftware-at-nbos.com
> Subject: [nbos] Astro sector generator feedback
>
> Hi All,
>
> I'm seeking some feedback on Astro2's sector generator. What sort of
> enhancements/changes would you like to see? New types of
> objects? Particular new data fields? Are there any glaring
> technical/scientific issues to whats being generated?
>
> Before you answer, here's a couple items already implemented or planned for
>
> the next version:
>
> - The generator now runs in the background. This means you can zoom/pan
> around the map while the generator runs, and makes the program a lot more
> responsive.
>
> - The generator has a new option to create a specific number of
> systems. So rather than giving a sector size, you can tell it to make 1000
>
> stars, and it will start generating from the center and expand out until
> 1000 are made.
>
> - There'll be a new terraforming slider to control how much terraforming is
>
> done. It'll range from 0 to 10, with 0 being no terraforming being done,
> all the way to 10, basically sticking an Earth-like planet in every system.
>
> - Based on new exoplanet discoveries, I'll be tweaking terrestrial planet
> generation to allow for much larger terrestrial planets than can be
> generated now.
>
> So let me have it! Any and all feedback would be appreciated!
>
> Ed
>
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