Re: [nbos] Astro sector generator feedback"Robert Graham" Sun Dec 13th, 2009
Actually Dalton here just mentioned a big one on my list that actually
slipped right past me.
The ability to set up nebula's and other stellar items that are NOT stars,
and show their actual volume in something other then oh look i have to
generate sector spheres showing roughly how the nebula is formed. The way i
can think of this is X,Y,Z scaling of the object.. and then a set of base
primatives (the easiest way) otherwise your gonna need a partical
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Dalton Calford
Sent: Monday, 14 December 2009 1:17 AM
Subject: Re: [nbos] Astro sector generator feedback
I would like to see some values for a planet, OTHER than population.
The first tells us how much life is on the planet - is it a barren rock or a
teeming mass of life.
The second tells us how much variation will be found between the various
life forms. Are they all the same basic life form or is every creature you
meet a different species.
The third tells us if the whole planet is filled with simple single cell
life forms or if it has reached the pinnacle of evolution.
So, from the above, we can tell where the home planets are vs where the
potential garden planets or rock balls are.
So even with a high "Terriforming" value, we don't have every system being a
clone of the next.
The second set of values relate to the "Value" of the planet.
The mineral index gives a relative value to the amount of easily accessible
minerals there are - most systems should be average.
The mineral diversity tells us what percentage of the minerals are precious
The mineral specials tells us what systems contain minerals that are
extreamly rare if not unique.
>From a standpoint of new objects, I would like to see dust clouds/nebula
areas of high and low space density (earth is in a rough 20ly bubble of low
density space) etc. The high and low density values would affect distance
traveled by various means, while dust clouds and other spacial junk acts as
terrain in limiting travel in ways other than the range of space travel.
>From the above, you get a more detailed, richer map than just a bunch of
stars with planets.
just my 2cents worth.
From: nbossoftware-bounces-at-nbos.com on behalf of NBOS Support
Sent: Fri 12/11/2009 1:10 AM
Subject: [nbos] Astro sector generator feedback
I'm seeking some feedback on Astro2's sector generator. What sort of
enhancements/changes would you like to see? New types of
objects? Particular new data fields? Are there any glaring
technical/scientific issues to whats being generated?
Before you answer, here's a couple items already implemented or planned for
the next version:
- The generator now runs in the background. This means you can zoom/pan
around the map while the generator runs, and makes the program a lot more
- The generator has a new option to create a specific number of
systems. So rather than giving a sector size, you can tell it to make 1000
stars, and it will start generating from the center and expand out until
1000 are made.
- There'll be a new terraforming slider to control how much terraforming is
done. It'll range from 0 to 10, with 0 being no terraforming being done,
all the way to 10, basically sticking an Earth-like planet in every system.
- Based on new exoplanet discoveries, I'll be tweaking terrestrial planet
generation to allow for much larger terrestrial planets than can be
So let me have it! Any and all feedback would be appreciated!
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