Re: [nbos] Astro sector generator feedback
"Dan Williamson"
Sat Dec 12th, 2009
"The best thing the generator could do for me is take one of the real star
data files available and tell the generator to populate those stars with
systems. I am pretty sure it doesnt do this, but it has been a while since I
was able to use AS."



There is a script at http://www.cartography-services.co.uk/page31.html
(because I never bothered to upload it to NOX - Thanks Mike!), called
FastBang that will do this. It leaves the star name intact and iterates
over all of the systems in a sector and generates system contents. However,
if the system contains a white dwarf either as the main or as a companion,
it will skip the system and not generate any contents. The assumption is
that the nova that created the white dwarf destroyed or scattered the system
contents.



"Oh, how about the ability to generate trade routes between
populated/habitable/hospitable systems? That would also be very helpful,
especially if I could pick which types of systems it includes (ie, just
populated, etc)."



I believe there is a script, either on NOX or included with AS2 that does
this.



I did precisely what you say that you want to do. I even filled in the
potentially missing G, K, M and White Dwarf stars that have not been found
due their low luminosity. I think this ability was mentioned in another
post. For me excel and perl have been invaluable tools to supplement AS2.



Regards,

Dan Williamson

Mountain View, CA, USA





From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Doug Jessee
Sent: Friday, December 11, 2009 11:56 AM
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Astro sector generator feedback



Hello,

I like the idea of colors and a control to turn them off, but I am not sure
they are 'generator' kind of features. I assume they would have to have
support in the main program itself.

The best thing the generator could do for me is take one of the real star
data files available and tell the generator to populate those stars with
systems. I am pretty sure it doesnt do this, but it has been a while since I
was able to use AS.

Oh, how about the ability to generate trade routes between
populated/habitable/hospitable systems? That would also be very helpful,
especially if I could pick which types of systems it includes (ie, just
populated, etc).

Then I could take the known start data, generate systems, then generate
trade routes and now I have an 'old' empire with pre-existing trade routes!
:)

-Doug Jessee



On Fri, Dec 11, 2009 at 12:50 PM, Richard <rkurbis-at-shaw.ca> wrote:

Also an option to turn off these colors on the fly for 'player'
presentations... you dont want to give away everything.

~~Richard~~



----- Original Message -----

From: Nathan Gerber <mailto:ngerber999-at-gmail.com>

To: nbossoftware-at-nbos.com

Sent: Friday, December 11, 2009 5:19 AM

Subject: Re: [nbos] Astro sector generator feedback



The original list provided covers my main wants, but Oliver's coloring of
systems with habitable planets would also be a very nice feature in my
games. But I'd prefer something a bit more complex such as:

Color 1: System with a populated hospitable planet/moon.
Color 2: System with a populated habitable planet/moon.
Color 3: System with a populated object of another type (such as space
stations).
Color 4: System with a hospitable planet/moon (no population)
Color 5: System with a habitable planet/moon
Color 6: Other Systems.

It would also be nice to be able to define these colors so that color blind
people can still differentiate them as needed. One of my players is
Red/Green color blind so I always have to be careful with my maps.
--
Nathan Gerber



On Fri, Dec 11, 2009 at 7:21 AM, Mike Oliver <mike-oliver-at-supanet.com>
wrote:

Ed:



A couple of things I'd like to see:



1. The option to indicate the presence of a habitable planet in a
system by the use of, say, a green colour when producing system labels.
Currently, if I opt not to have populations generated, the map does not
indicate where there are habitable worlds and these are often main centres
of interest for a game. Maybe the star point on the map could also be green
for when the labels aren't visible.

2. In the System Data Generation, an option to generate systems but
without names.



I'm sure I'll come up with a few more soon but these are two I've wished for
in past uses of AS.



Cheers,



Mike

www.warmodelling.co.uk

www.cartography-services.co.uk



-----Original Message-----
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of NBOS Support
Sent: 11 December 2009 06:11
To: nbossoftware-at-nbos.com
Subject: [nbos] Astro sector generator feedback



Hi All,



I'm seeking some feedback on Astro2's sector generator. What sort of

enhancements/changes would you like to see? New types of

objects? Particular new data fields? Are there any glaring

technical/scientific issues to whats being generated?



Before you answer, here's a couple items already implemented or planned for

the next version:



- The generator now runs in the background. This means you can zoom/pan

around the map while the generator runs, and makes the program a lot more

responsive.



- The generator has a new option to create a specific number of

systems. So rather than giving a sector size, you can tell it to make 1000

stars, and it will start generating from the center and expand out until

1000 are made.



- There'll be a new terraforming slider to control how much terraforming is

done. It'll range from 0 to 10, with 0 being no terraforming being done,

all the way to 10, basically sticking an Earth-like planet in every system.



- Based on new exoplanet discoveries, I'll be tweaking terrestrial planet

generation to allow for much larger terrestrial planets than can be

generated now.



So let me have it! Any and all feedback would be appreciated!



Ed



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