Re: [nbos] Astro sector generator feedback
Doug Jessee
Fri Dec 11th, 2009
Hello,

I like the idea of colors and a control to turn them off, but I am not sure
they are 'generator' kind of features. I assume they would have to have
support in the main program itself.

The best thing the generator could do for me is take one of the real star
data files available and tell the generator to populate those stars with
systems. I am pretty sure it doesnt do this, but it has been a while since I
was able to use AS.

Oh, how about the ability to generate trade routes between
populated/habitable/hospitable systems? That would also be very helpful,
especially if I could pick which types of systems it includes (ie, just
populated, etc).

Then I could take the known start data, generate systems, then generate
trade routes and now I have an 'old' empire with pre-existing trade routes!
:)

-Doug Jessee


On Fri, Dec 11, 2009 at 12:50 PM, Richard <rkurbis-at-shaw.ca> wrote:

> Also an option to *turn off* these colors on the fly for 'player'
> presentations... you dont want to give away everything.
> ~~Richard~~
>
>
> ----- Original Message -----
> *From:* Nathan Gerber <ngerber999-at-gmail.com>
> *To:* nbossoftware-at-nbos.com
> *Sent:* Friday, December 11, 2009 5:19 AM
> *Subject:* Re: [nbos] Astro sector generator feedback
>
> The original list provided covers my main wants, but Oliver's coloring of
> systems with habitable planets would also be a very nice feature in my
> games. But I'd prefer something a bit more complex such as:
>
> Color 1: System with a populated hospitable planet/moon.
> Color 2: System with a populated habitable planet/moon.
> Color 3: System with a populated object of another type (such as space
> stations).
> Color 4: System with a hospitable planet/moon (no population)
> Color 5: System with a habitable planet/moon
> Color 6: Other Systems.
>
> It would also be nice to be able to define these colors so that color blind
> people can still differentiate them as needed. One of my players is
> Red/Green color blind so I always have to be careful with my maps.
> --
> Nathan Gerber
>
>
> On Fri, Dec 11, 2009 at 7:21 AM, Mike Oliver <mike-oliver-at-supanet.com>wrote:
>
>> Ed:
>>
>>
>>
>> A couple of things I'd like to see:
>>
>>
>>
>> 1. The option to indicate the presence of a habitable planet in a
>> system by the use of, say, a green colour when producing system labels.
>> Currently, if I opt not to have populations generated, the map does not
>> indicate where there are habitable worlds and these are often main
>> centres of interest for a game. Maybe the star point on the map could
>> also be green for when the labels arenít visible.
>>
>> 2. In the System Data Generation, an option to generate systems but
>> without names.
>>
>>
>>
>> Iím sure Iíll come up with a few more soon but these are two Iíve wished
>> for in past uses of AS.
>>
>>
>>
>> Cheers,
>>
>>
>>
>> Mike
>>
>> www.warmodelling.co.uk
>>
>> www.cartography-services.co.uk
>>
>>
>>
>> -----Original Message-----
>> From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
>> On Behalf Of NBOS Support
>> Sent: 11 December 2009 06:11
>> To: nbossoftware-at-nbos.com
>> Subject: [nbos] Astro sector generator feedback
>>
>>
>>
>> Hi All,
>>
>>
>>
>> I'm seeking some feedback on Astro2's sector generator. What sort of
>>
>> enhancements/changes would you like to see? New types of
>>
>> objects? Particular new data fields? Are there any glaring
>>
>> technical/scientific issues to whats being generated?
>>
>>
>>
>> Before you answer, here's a couple items already implemented or planned
>> for
>>
>> the next version:
>>
>>
>>
>> - The generator now runs in the background. This means you can zoom/pan
>>
>> around the map while the generator runs, and makes the program a lot more
>>
>> responsive.
>>
>>
>>
>> - The generator has a new option to create a specific number of
>>
>> systems. So rather than giving a sector size, you can tell it to make
>> 1000
>>
>> stars, and it will start generating from the center and expand out until
>>
>> 1000 are made.
>>
>>
>>
>> - There'll be a new terraforming slider to control how much terraforming
>> is
>>
>> done. It'll range from 0 to 10, with 0 being no terraforming being done,
>>
>>
>> all the way to 10, basically sticking an Earth-like planet in every
>> system.
>>
>>
>>
>> - Based on new exoplanet discoveries, I'll be tweaking terrestrial planet
>>
>> generation to allow for much larger terrestrial planets than can be
>>
>> generated now.
>>
>>
>>
>> So let me have it! Any and all feedback would be appreciated!
>>
>>
>>
>> Ed
>>
>>
>>
>> _______________________________________________
>>
>> Nbossoftware mailing list
>>
>>
>>
>>
>>
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>>
>>
>>
>>
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