Re: [nbos] Astro sector generator feedback
"Robert Graham"
Fri Dec 11th, 2009
System Generation.. I'd like to see some expansion of 'small bodies' at the
moment we have small planetoid etc or rock etc.. but could we see this
expanded so that I can mark something as a Comet and have it displayed on
the map with a symbol for a comet etc..

I'd also like to see a broader range of 'man made' objects expanded on.. but
that's just me.



On the list below, i have another way of doing it, could we possibly get it
so that each star has a set of smaller icons/symbols around the edge of it,
ie kinda like Traveller used on it's maps to give information. A small green
Circle next to a star could mean that it has occupied habitable worlds in
it, while a hollow green circle could signify that it has habitable worlds
with no population etc etc. Just a thought.. Color to me isn't as important
as a Image.. as a picture can tell far more with out worry about color
blindness or language etc.



The biggest thing with the Generator itself the inbuilt option to have it
run various sections of the generator ie what we presently use scripts for..



Example: I click generate i get a set of options:



- Generate new sector (with number of stars etc etc, random names,
etc etc)

- Generate System Data for Existing Sector (Option to modify stars
/ names if turned on it will if not it will NOT modify the names or the star
types).



Then amongst that the bias towards Habitable etc.. *shrugs*



-Rob.



From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Nathan Gerber
Sent: Saturday, 12 December 2009 12:20 AM
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Astro sector generator feedback



The original list provided covers my main wants, but Oliver's coloring of
systems with habitable planets would also be a very nice feature in my
games. But I'd prefer something a bit more complex such as:

Color 1: System with a populated hospitable planet/moon.
Color 2: System with a populated habitable planet/moon.
Color 3: System with a populated object of another type (such as space
stations).
Color 4: System with a hospitable planet/moon (no population)
Color 5: System with a habitable planet/moon
Color 6: Other Systems.

It would also be nice to be able to define these colors so that color blind
people can still differentiate them as needed. One of my players is
Red/Green color blind so I always have to be careful with my maps.
--
Nathan Gerber



On Fri, Dec 11, 2009 at 7:21 AM, Mike Oliver <mike-oliver-at-supanet.com>
wrote:

Ed:



A couple of things I'd like to see:



1. The option to indicate the presence of a habitable planet in a
system by the use of, say, a green colour when producing system labels.
Currently, if I opt not to have populations generated, the map does not
indicate where there are habitable worlds and these are often main centres
of interest for a game. Maybe the star point on the map could also be green
for when the labels aren't visible.

2. In the System Data Generation, an option to generate systems but
without names.



I'm sure I'll come up with a few more soon but these are two I've wished for
in past uses of AS.



Cheers,



Mike

www.warmodelling.co.uk

www.cartography-services.co.uk



-----Original Message-----
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of NBOS Support
Sent: 11 December 2009 06:11
To: nbossoftware-at-nbos.com
Subject: [nbos] Astro sector generator feedback



Hi All,



I'm seeking some feedback on Astro2's sector generator. What sort of

enhancements/changes would you like to see? New types of

objects? Particular new data fields? Are there any glaring

technical/scientific issues to whats being generated?



Before you answer, here's a couple items already implemented or planned for

the next version:



- The generator now runs in the background. This means you can zoom/pan

around the map while the generator runs, and makes the program a lot more

responsive.



- The generator has a new option to create a specific number of

systems. So rather than giving a sector size, you can tell it to make 1000

stars, and it will start generating from the center and expand out until

1000 are made.



- There'll be a new terraforming slider to control how much terraforming is

done. It'll range from 0 to 10, with 0 being no terraforming being done,

all the way to 10, basically sticking an Earth-like planet in every system.



- Based on new exoplanet discoveries, I'll be tweaking terrestrial planet

generation to allow for much larger terrestrial planets than can be

generated now.



So let me have it! Any and all feedback would be appreciated!



Ed



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