Re: [nbos] Astro3 Experimental BuildDoug Jessee Thu Nov 12th, 2009
I do alot with databases, but not sure how much time I will have to try this
I am mostly Mac now (Windows in VMWare or BootCamp).
If I find anything, I will let you know
On Thu, Nov 12, 2009 at 12:56 AM, NBOS Support <support2-at-nbos.com> wrote:
> Hi All,
> I've put together an experimental build of Astro. This is essentially
> Astro2 with a new database storage system for its data. The purpose of
> switching to a database is for better reliability (especially with larger
> sectors) and more flexibility (makes searching easier, data more
> accessible). What I'm looking for is for people to try this out by opening
> their existing sectors and seeing how well everything gets carried over
> (bodies, routes, planet previews, etc). The v3 format is completely
> different from the v2 format, so when you open a v2 file it will need to
> convert it first to the v3 file under a different file extension. Astro1 &
> Astro2 used the .sector file extension, Astro3 uses .AstroDB. It will then
> open the new file.
> This build is experimental. So dont use it for anything important!!! as 1)
> it may crash out or have major problems with the storage system, and 2) the
> format will definitely evolve as things move toward the actual Astro3
> release next year and I wont be maintaining any means of migrating to new
> versions of the database schema until the first betas. Also, while the new
> build wont open .sector files without converting them first, it still
> wouldnt hurt to backup any sector files you try to open...just in case.
> You'll need a commercial copy of Astro2 to test this out.
> To install:
> 1) In your Astro2 directory (c:\program files\nbos\AstroSynthesis2), copy
> your "astro2.lic" file to "astro3.lic". (dont rename, rather make a copy,
> as you'll still need it for astro2)
> 2) Unzip the contents of this zip file into the Astro2 directory:
> To run this experimental build, run Astro3.exe.
> Let me know how it goes! If you want to look directly at the data in the
> database, you can use any database client that can view sqlite databases,
> including the command line client available from sqlite's web site.
> ps: surface map generation is also significantly faster in this build as
> well as I've been optimizing some of those routines.
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