Re: [nbos] Astro3 Experimental BuildRoger Calver Thu Nov 12th, 2009
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Thanks I will give it a test.
Roger Calver - Playtest Coordinator
Cubicle 7 Entertainment Ltd
Publishers of SLA Industries, Victoriana, Starblazer Adventures, QIN:
The Warring States and the Doctor Who Roleplaying Game
NBOS Support wrote:
> Hi All,
> I've put together an experimental build of Astro. This is essentially
> Astro2 with a new database storage system for its data. The purpose of
> switching to a database is for better reliability (especially with
> larger sectors) and more flexibility (makes searching easier, data more
> accessible). What I'm looking for is for people to try this out by
> opening their existing sectors and seeing how well everything gets
> carried over (bodies, routes, planet previews, etc). The v3 format is
> completely different from the v2 format, so when you open a v2 file it
> will need to convert it first to the v3 file under a different file
> extension. Astro1 & Astro2 used the .sector file extension, Astro3 uses
> .AstroDB. It will then open the new file.
> This build is experimental. So dont use it for anything important!!! as
> 1) it may crash out or have major problems with the storage system, and
> 2) the format will definitely evolve as things move toward the actual
> Astro3 release next year and I wont be maintaining any means of
> migrating to new versions of the database schema until the first betas.
> Also, while the new build wont open .sector files without converting
> them first, it still wouldnt hurt to backup any sector files you try to
> open...just in case.
> You'll need a commercial copy of Astro2 to test this out.
> To install:
> 1) In your Astro2 directory (c:\program files\nbos\AstroSynthesis2),
> copy your "astro2.lic" file to "astro3.lic". (dont rename, rather make
> a copy, as you'll still need it for astro2)
> 2) Unzip the contents of this zip file into the Astro2 directory:
> To run this experimental build, run Astro3.exe.
> Let me know how it goes! If you want to look directly at the data in
> the database, you can use any database client that can view sqlite
> databases, including the command line client available from sqlite's web
> ps: surface map generation is also significantly faster in this build as
> well as I've been optimizing some of those routines.
> Nbossoftware mailing list
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