Re: [nbos] [AS] Sector GenerationDustin Evermore Tue Jul 7th, 2009
On Jul 6, 2009, at 4:58 PM, Cam Kirmser wrote:
> I hope I'm doing this right, but here goes...
> I'm wondering if I'm doing something wrong or not. When I attempt to
> generate a new sector and have AS generate random stars, it works
> fine if I have the sector about 100ly radius or so.
> But, if I make it 1000 ly radius, it only creates a small clump of
> systems clustered around the extreme negative end of the X-axis.
> It's a rectangular clump, so I suspect that there is something
> restraining systems from being generated outside some sort of limits.
> Is this a limitation of the software?
I have run into this, too, but I had assumed that I was out of memory
of some kind; stack, RAM, whathaveyou and that it was likely some
limitation in my machine (XP Pro running on VMWare Fusion). Since I
can create "master" star map with regions and then import sectors into
those regions, I decided it wouldn't be a problem for me.
Don't know if that helps, but truly, dealing with the number of
systems that could populate a 1000 x 1000 x 1000 ly chunk of space
might be really unwieldy. You might consider just putting down markers
for the main sectors of that space and working on a smaller chunk at a
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