Re: [nbos] Nbossoftware Digest, Vol 43, Issue 4
Sean
Fri Mar 14th, 2008
I think this is a great idea, especially if it could be connected to Screen
Monkey. I like the Tree Pad program for hierarchical design, is the Keep
anything like that? I've messed around with some other programs that
managed campaigns, but they usually fell prey to issues like a lack of a
clean, simple interface, or where complicated or not customizable.

The ability to store jpg's to it for display to players when needed would be
nice.

Have encounters set up in advance, so that when the players wander into a
particular room, you just load the monsters for that encounter. Also, be
able to generate random encounters.

Most importantly, a way to keep track of system rules and edit them. For
instance, if you could have the program start up, then load a rule set, in
case I want to play D&D 3.5, or 4, or maybe RoleMaster rules, or even take
an existing set of rules and customize and save them.

A dice roller can be handy for online play, but the ability to have the
combat and spell system built in would be really nice. So, for instance,
with really complicated systems, I could enter the dice role and have it
give me the result based on all the factors. This would be really handy on
maps, if, for instance, you could have your wizard's fireball spell
potential area's of effect, or your ranger's bow range show up on the map.

Ok, pretty disjointed, but I would definitely buy something like that!

Sean



On Fri, Mar 14, 2008 at 4:23 AM, <nbossoftware-request-at-nbos.com> wrote:

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> Today's Topics:
>
> 1. Campaign Manager (NBOS Support)
> 2. Re: Campaign Manager (David)
> 3. Re: System Map [AS 2] (NBOS Support)
> 4. Re: Campaign Manager (Chris Tavares)
> 5. Re: Campaign Manager (David)
> 6. Re: System Map [AS 2] (Antony Farrell)
> 7. Re: System Map [AS 2] (NBOS Support)
> 8. Re: Campaign Manager (~~Richard K~~)
>
>
> ---------- Forwarded message ----------
> From: NBOS Support <support2-at-nbos.com>
> To: nbossoftware-at-nbos.com
> Date: Fri, 14 Mar 2008 00:53:46 -0400
> Subject: [nbos] Campaign Manager
> Hi All,
>
> Some of you old timers on the list may remember the prototype of a
> campaign
> manager I released a few years ago called "The Keep". Basically it kept
> track of game notes, fractal mapper maps, character sheets, etc, all in a
> hierarchical structure. It also had a built in dice roller, was
> integrated
> with inspiration pad pro, and could import/export so you could share
> content.
>
> hypothetically ;-) ... lets say I was in the midst of rebuilding that into
> an actual product.
>
> If you were looking for such an application, what sort of functionality
> would you need?
>
> Ed
>
>
>
>
> ---------- Forwarded message ----------
> From: David <riprjak-at-gmail.com>
> To: nbossoftware-at-nbos.com
> Date: Fri, 14 Mar 2008 15:30:06 +1030
> Subject: Re: [nbos] Campaign Manager
> :) The ability to add "nodes" with XML based documents (perhaps
> compatible with screenmonkey or openrpg) to a map; perhaps the ability to
> dynamically create XML fields and content for each node.
>
> so I can add notes on npc's (or link to their details); treasure; "boxed
> text"; background info; traps... etc... PC sheets (perhaps the ability to
> link and display popular xml based character sheets); markers for specific
> events in the game history; quests and hooks...
>
> But the ability to integrate with screenmonkey would be "teh awesome";
> essentially as kind of a "front end" campaign planner...
> In any case, I can guarantee that Id pony up some hard earned for such a
> tool (depending on how hypothetical you are, Id even be willing to back that
> statement with pre-order depending on price).
>
> err!
> jak.
>
> On Fri, Mar 14, 2008 at 3:23 PM, NBOS Support <support2-at-nbos.com> wrote:
>
> > Hi All,
> >
> > Some of you old timers on the list may remember the prototype of a
> > campaign
> > manager I released a few years ago called "The Keep". Basically it kept
> > track of game notes, fractal mapper maps, character sheets, etc, all in
> > a
> > hierarchical structure. It also had a built in dice roller, was
> > integrated
> > with inspiration pad pro, and could import/export so you could share
> > content.
> >
> > hypothetically ;-) ... lets say I was in the midst of rebuilding that
> > into
> > an actual product.
> >
> > If you were looking for such an application, what sort of functionality
> > would you need?
> >
> > Ed
> >
> > _______________________________________________
> > Nbossoftware mailing list
> >
> >
> >
>
>
>
> --
> 839017 Help and Support causes Windows XP to stop responding
> - Bug evident in Microsoft Windows XP SP1
> --
> <a href="http://riprjak.blogspot.com">Making Food For Useful People</a>
> since 1972
> --
> "the past is a learning experience, not an aspirational target" -Me.
>
> ---------- Forwarded message ----------
> From: NBOS Support <support2-at-nbos.com>
> To: nbossoftware-at-nbos.com
> Date: Fri, 14 Mar 2008 00:57:47 -0400
> Subject: Re: [nbos] System Map [AS 2]
> At 09:11 AM 3/9/2008, you wrote:
> >Does anyone know of a way to save the time (planet positions) on the
> >system map. I would like to use it to help in my campaign but cannot find
> >a way to do this. Any help would be appreciated.
>
> AS2 doesnt have a way to set the time for planet positions. That is
> something I was planning on for future versions.
>
> Ed
>
>
>
>
> ---------- Forwarded message ----------
> From: "Chris Tavares" <cct-at-tavaresstudios.com>
> To: <nbossoftware-at-nbos.com>
> Date: Thu, 13 Mar 2008 22:15:47 -0700
> Subject: Re: [nbos] Campaign Manager
> I'd like it to have wiki-style autolinking.
>
> In fact, I'd like it to be more wiki-like than hierarchical. I've
> experimented with using Tiddlywiki for campaign tracking, but the
> difficulty
> in putting in external assets like graphics and keeping them all together
> gets in the way.
>
> -Chris
>
> -----Original Message-----
> From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
> On Behalf Of NBOS Support
> Sent: Thursday, March 13, 2008 9:54 PM
> To: nbossoftware-at-nbos.com
> Subject: [nbos] Campaign Manager
>
> Hi All,
>
> Some of you old timers on the list may remember the prototype of a
> campaign
> manager I released a few years ago called "The Keep". Basically it kept
> track of game notes, fractal mapper maps, character sheets, etc, all in a
> hierarchical structure. It also had a built in dice roller, was
> integrated
> with inspiration pad pro, and could import/export so you could share
> content.
>
> hypothetically ;-) ... lets say I was in the midst of rebuilding that into
> an actual product.
>
> If you were looking for such an application, what sort of functionality
> would you need?
>
> Ed
>
> _______________________________________________
> Nbossoftware mailing list
>
>
>
>
>
>
>
> ---------- Forwarded message ----------
> From: David <riprjak-at-gmail.com>
> To: nbossoftware-at-nbos.com
> Date: Fri, 14 Mar 2008 15:52:10 +1030
> Subject: Re: [nbos] Campaign Manager
> I use mediawiki installed on a memory stick currently... and just use LOTS
> of file: links to bring up maps and stuff... But I struggle with linking
> different xml sources in and making them human readable... so I often
> duplicate alot of effort around npc and pc notes.
>
> On Fri, Mar 14, 2008 at 3:45 PM, Chris Tavares <cct-at-tavaresstudios.com>
> wrote:
>
> > I'd like it to have wiki-style autolinking.
> >
> > In fact, I'd like it to be more wiki-like than hierarchical. I've
> > experimented with using Tiddlywiki for campaign tracking, but the
> > difficulty
> > in putting in external assets like graphics and keeping them all
> > together
> > gets in the way.
> >
> > -Chris
> >
> > -----Original Message-----
> > From: nbossoftware-bounces-at-nbos.com [mailto:
> > nbossoftware-bounces-at-nbos.com]
> > On Behalf Of NBOS Support
> > Sent: Thursday, March 13, 2008 9:54 PM
> > To: nbossoftware-at-nbos.com
> > Subject: [nbos] Campaign Manager
> >
> > Hi All,
> >
> > Some of you old timers on the list may remember the prototype of a
> > campaign
> > manager I released a few years ago called "The Keep". Basically it kept
> > track of game notes, fractal mapper maps, character sheets, etc, all in
> > a
> > hierarchical structure. It also had a built in dice roller, was
> > integrated
> > with inspiration pad pro, and could import/export so you could share
> > content.
> >
> > hypothetically ;-) ... lets say I was in the midst of rebuilding that
> > into
> > an actual product.
> >
> > If you were looking for such an application, what sort of functionality
> > would you need?
> >
> > Ed
> >
> > _______________________________________________
> > Nbossoftware mailing list
> >
> >
> >
> >
> > _______________________________________________
> > Nbossoftware mailing list
> >
> >
> >
>
>
>
> --
> 839017 Help and Support causes Windows XP to stop responding
> - Bug evident in Microsoft Windows XP SP1
> --
> <a href="http://riprjak.blogspot.com">Making Food For Useful People</a>
> since 1972
> --
> "the past is a learning experience, not an aspirational target" -Me.
>
> ---------- Forwarded message ----------
> From: "Antony Farrell" <skaran-at-bordernet.com.au>
> To: <nbossoftware-at-nbos.com>
> Date: Fri, 14 Mar 2008 14:32:15 +0900
> Subject: Re: [nbos] System Map [AS 2]
> > At 09:11 AM 3/9/2008, you wrote:
> > >Does anyone know of a way to save the time (planet positions) on the
> > >system map. I would like to use it to help in my campaign
> > but cannot find
> > >a way to do this. Any help would be appreciated.
> >
> > AS2 doesnt have a way to set the time for planet positions. That is
> > something I was planning on for future versions.
> >
> > Ed
> In line with this a way to calculate distance between the bodies at that
> time would be useful in determining travelling times given a particular
> acceleration, mid point turn around etc.
>
> Antony
>
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> 12/03/2008
> 1:27 PM
>
>
>
>
>
> ---------- Forwarded message ----------
> From: NBOS Support <support2-at-nbos.com>
> To: nbossoftware-at-nbos.com
> Date: Fri, 14 Mar 2008 01:42:18 -0400
> Subject: Re: [nbos] System Map [AS 2]
> >In line with this a way to calculate distance between the bodies at that
> >time would be useful in determining travelling times given a particular
> >acceleration, mid point turn around etc.
>
> Unless I'm mistaking what you're asking for, you can do this now with the
> travel calculator. You just cant set a 'map date' for the sector map such
> that the planets in the orbital view show up in that corresponding
> starting
> position each time they are viewed.
>
> Ed
>
>
>
>
> ---------- Forwarded message ----------
> From: ~~Richard K~~ <rkurbis-at-shaw.ca>
> To: nbossoftware-at-nbos.com
> Date: Fri, 14 Mar 2008 01:23:31 -0700
> Subject: Re: [nbos] Campaign Manager
> What would be cool is linking into Screenmonkey... being able to make
> "Handouts", or giving out portions of the campaign to the players (single
> or
> multiple players) during an online game.
>
> Another feature would be a reasonable "save" ability so that perhaps we
> could have adventure files to trade or send out on the exchange.
>
> Better drag/drop, the thing I noticed was a not-responding error when
> draging things around in the heirarchy....
> Heirarchy is a good idea if the nodes can be defined as things, eg,
> attaching the stats to a particular magic sword to a character sheet (who
> found it). means better tracking of things in a party.
>
> The screenmonkey could really use a "Keep", to add a needed dimension to
> the
> interface and ability to swap without much fuss from a scifi game using D6
> and a Fantasy game using D20.
>
> Thats my 2 bits.
> ~~Richard~~
>
>
>
>
> _______________________________________________
> Nbossoftware mailing list
>
>
>
>

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