Re: [nbos] Campaign Manager"Dalton Calford" Fri Mar 14th, 2008
I would suggest that it is also a rewrite of screenmonkey and works on
more platforms than just windows.
Mac and Linux support is very important to me - in fact I have stopped
buying windows software as I am tired of having to run them in virtual
If you use the QT toolset, you can easily make your code cross platform.
If you use morfik, (www.morfik.com) you can write the entire thing as a
crossplatform application that is controlled via a browser.
(Morfik allows you to program in C, Java, Pascal etc and it takes care
of the rest)
As for the campaign manager, what is important is the ability to create
stand alone adventures, manage them and organize them into a larger
Also, don't specialize it for D20 as I for one do not use any D20 games.
On Fri, 2008-03-14 at 00:53 -0400, NBOS Support wrote:
> Hi All,
> Some of you old timers on the list may remember the prototype of a campaign
> manager I released a few years ago called "The Keep". Basically it kept
> track of game notes, fractal mapper maps, character sheets, etc, all in a
> hierarchical structure. It also had a built in dice roller, was integrated
> with inspiration pad pro, and could import/export so you could share content.
> hypothetically ;-) ... lets say I was in the midst of rebuilding that into
> an actual product.
> If you were looking for such an application, what sort of functionality
> would you need?
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