Re: [nbos] Some FM8 questions - a critical flaw
"Christopher Rodrigues Macias"
Tue Jul 24th, 2007
I see the problem. Not an issue if you're placing individual symbols, but if
you're placing a mountain range or a forest...

Not to be a smartass, but have you considered a hardware solution? I have
the (very nice and not too expensive) 24" Dell widescreen monitor, which can
rotate 90 degrees. A quick adjustment to the video drivers and I have a
screen that is very tall instead of very wide. Much, much nicer than having
to work "sideways".

Cheers,
Christopher

-----Original Message-----
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Mark Oliva
Sent: Wednesday, 25 July 2007 5:39 AM
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Some FM8 questions - a critical flaw

> From: T'Star [mailto:bedlamandmayhem-at-gmail.com]

<<Um... why don't you just group select and then rotate the lot of them at
once? Especially if you're careful and put them on a 'working layer' and set
the layers you DON'T want rotated on another layer. (This works very well
for equilateral areas)>>

I'm familiar with the suggested operation, but it's not very practical.
Things end up in wrong places and all have to be moved.

<<I"m still trying to find the reason you're rotating the map at all,
instead of just setting it up vertically in the first place?>>

Different people have different ways of working. I'm making a very detailed
map, and I want the maximum work space on the FM8 screen to minimize the
amount of zooming I have to do. If you open FM8 and close the effects
menus, you'll note that you have a rather sizeable workspace available.
It's rectangular, with the largest dimensions from right to left or east to
west. If you make a vertical map in that space and keep it vertical, you
lose a third of it. If you tip the map to 90° or 270°, you can use all of
that space.

<<Also if you rotate one symbol and copy/paste it it should be at the
rotated angle.>>

Of course ... but I'm using a considerable number of different symbols, not
just one symbol, so cutting and pasting doesn't deal with the problem.

<<You can also probably save the individual symbols you want at the other
angle as a separate symbol and have it there forever, but I haven't tried
that.>>

Probably, but that too would be a lot of tedious and superfluous work, if
FM8 allowed you to set a defalt symbol angle of your own.

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.com
E-Mail: info-at-vintyri.com

Am Hasenlöhle 12
91481 Altershausen, Germany
Tel.: +49 9166 99 54 10

Oliva Steigerwald EDV Verlag
Inh. Gerdi Oliva
USt-IdNr.: DE133935450
Gewerbeanmeldung: Verwaltungsgemeinschaft Diespeck

(This information is required by German law.)



_______________________________________________
Nbossoftware mailing list



_______________________________________________
Nbossoftware mailing list


Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources