Re: [nbos] Some FM8 questions - a critical flaw
"Mark Oliva"
Tue Jul 24th, 2007
> From: T'Star []

<<Um... why don't you just group select and then rotate the lot of them at
once? Especially if you're careful and put them on a 'working layer' and set
the layers you DON'T want rotated on another layer. (This works very well
for equilateral areas)>>

I'm familiar with the suggested operation, but it's not very practical.
Things end up in wrong places and all have to be moved.

<<I"m still trying to find the reason you're rotating the map at all,
instead of just setting it up vertically in the first place?>>

Different people have different ways of working. I'm making a very detailed
map, and I want the maximum work space on the FM8 screen to minimize the
amount of zooming I have to do. If you open FM8 and close the effects
menus, you'll note that you have a rather sizeable workspace available.
It's rectangular, with the largest dimensions from right to left or east to
west. If you make a vertical map in that space and keep it vertical, you
lose a third of it. If you tip the map to 90° or 270°, you can use all of
that space.

<<Also if you rotate one symbol and copy/paste it it should be at the
rotated angle.>>

Of course ... but I'm using a considerable number of different symbols, not
just one symbol, so cutting and pasting doesn't deal with the problem.

<<You can also probably save the individual symbols you want at the other
angle as a separate symbol and have it there forever, but I haven't tried

Probably, but that too would be a lot of tedious and superfluous work, if
FM8 allowed you to set a defalt symbol angle of your own.

Mark Oliva
Webmaster, the Vintyri Project (TM)

Am Hasenlöhle 12
91481 Altershausen, Germany
Tel.: +49 9166 99 54 10

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