Re: [nbos] Some FM8 questions - a critical flaw
Tue Jul 24th, 2007
Um... why don't you just group select and then rotate the lot of them
at once? Especially if you're careful and put them on a 'working
layer' and set the layers you DON'T want rotated on another layer.
(This works very well for equilateral areas)

I"m still trying to find the reason you're rotating the map at all,
instead of just setting it up vertically in the first place? Also if
you rotate one symbol and copy/paste it it should be at the rotated
angle. I have used this technique countless times.. You can also
probably save the individual symbols you want at the other angle as a
separate symbol and have it there forever, but I haven't tried that.

While space is an issue, I've spent too long looking at maps that
turning a map that should be viewed horizontally (that is North at the
top of the map) to where East is at the top of the map makes no sense
to me. I've spent too long with a compass and giving advice to people
who need compasses because GPS isn't reliable enough.

On 7/24/07, Mark Oliva <> wrote:
> > From: "Christopher Rodrigues Macias" <>
> <<It isn't a perfect solution to your issue (2), but there is an example plugin script (with a toolbar button that activates it) on NOX that you can download that will rotate the selected object 45 degrees.>>
> I'm aware of the script, but - as you said - it's anything but a perfect solution.
> I've seen places where CC3 is better than FM8 and places where FM8 is better than CC3, but this is one area where CC3 is light years ahead of CC3. It wouldn't matter much if one could position symbols properly at the wrong angle and rotate with them landing in the right place, but that's not the case.
> We have more than 200 CC2 Pro maps in distribution, and at least half of them are sideways at a 270° angle to give us a portrait map. Having to _separately_ rotate each symbol is a _tremendous_ amount of extra, superfluous work. For our project group, the inability to set a default angle for symbols is a critical flaw in FM8, the first that I've found, but a big one!
> Mark Oliva
> Webmaster, the Vintyri Project (TM)
> Internet:
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