[nbos] [FM 8] : Bevelled Cliffs"Christopher Rodrigues Macias" Tue Jul 17th, 2007
You two are geniuses. I just had to play with this.
I drew a simple 'continent' shape and zoomed-in on a portion of it, then used the poly path tool to draw a line over the section of coast where I wanted the cliff. Fractalised this to factor 3, then applied a 'flat' bevel using the default settings.
Then I wanted to mask the 'inside' half of the poly path so that it looked like a cliff instead of a ridge, so I cloned the poly path and turned off the bevel on the copy, then moved and fiddled with it a bit to create the mask. The final result is shown in cliff3.png.
Very slick. Takes a little tweaking to get the mask right, but still took only a tiny fraction of the time required for the gradient fill cliffs on the Eberron map.
BTW, Joe, I had a look at the map you posted. The bevelled coastline looks really nice. I think that effect would combine well with the triangular continent tool to create really slick 3D-style island chains.
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com] On Behalf Of Joe Frazier, Jr
Sent: Wednesday, 18 July 2007 9:13 AM
Subject: Re: [nbos] [FM 8] : Eberron Core Map
> Wouldn't the "Bevel" effect work to simulate a cliff face?
I have done a bit of playing with it and hope to try to get a good sample uploaded sometime later this week or next if I am not beat to it by someone else.
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