Re: [nbos] [as] Has anyone done a set of scripts to turn outTraveller Data?
"Shade Tree"
Fri Apr 27th, 2007
Thanks.

Also I found an Issue with Populations. It will put an A in anyone over
100. Stupid Copy-n-Paste. sorry about that

I hope to upload a fixed version Monday that also has the Bases and Trade.
These are done but I can't get to it Until I get back from my trip.

As far as Bases are concerned I just went with the NonImp Milatary base.
There is no way for me to determine whether the Planet is Imp or not so....
If you have a better solution, I'm all ears.


Trade works as it should but gives weird results. (like an -64c° ice planet
that is a rich agricultural). Since Traveller doesn't take Temperature in
account. Perhaps they should be looking out for Ice Pirates disrupting the
Ice Harvest.


>From: Bruce <betterthanlife-at-sbcglobal.net>
>Reply-To: nbossoftware-at-nbos.com
>To: nbossoftware-at-nbos.com
>Subject: Re: [nbos] [as] Has anyone done a set of scripts to
>turn outTraveller Data?
>Date: Fri, 27 Apr 2007 13:07:14 -0400
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>The difference between N and M, AFAIK, is whether it is an Imperial
>world or not.
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>So you would roll 2D6 for 8+ = N (or M) with the following stipulation,
>Do not roll if Starport C, D, E, X.
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>You would also roll 2D6=7+=S with the following modifiers, Do not roll
>if Starport E or X. DM -1 if Starport C, -2 If Starport B, and -3 if
>Starport A. Depots are selected by the GM, no more than 1 per sector.
>Way Stations are Scout Bases designated by GM along X-Boat routes,
>generally no more than one per Subsector. You can enter the code B if
>both N and S are true.
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>That is according to LBB3 and AFAIK, it never changes except perhaps
>with GT.
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>Shade Tree wrote:
>Will someone clarify scout and naval bases for me.  How
>exactly is it generated?
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>My problem is say the 2d6 roll is 10+ on a type A station then Imp
>Scout, Imp Naval, and NonImp Military are all 'true'.  I understand if
>it is scout and naval then the code is A or B(another thing I need to
>figure out how to determine progmatically).
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>I think, you are supposed to know if the system is Imp or not before
>the roll.  What I'm thinking is just making the determination on the
>NonImp column and using M if the roll comes out 'true' for the station
>code or X otherwise(I'm assuming X means no station or is it left out
>if no station?)
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> From: "Shade Tree"
><shadetreeii-at-hotmail.com>
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>Reply-To: nbossoftware-at-nbos.com
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>To: nbossoftware-at-nbos.com
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>Subject: Re: [nbos] [as] Has anyone done a set of scripts to turn
>outTraveller Data?
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>Date: Thu, 26 Apr 2007 21:42:12 -0500
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>Well the Alpha version is up on NOX.  This will only generate the UWP
>up to Tech Level.
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>this will scan through all the planets and generate the UWP for any of
>them that has at least a population of 1(lonely guy).  It will place
>the UWP in the GMNotes.  overwriting anything that was there before. 
>This is only temporary as I plan to do the whole UWP and put it in a
>custom field.  However I am about to go travelling(hah) and wanted to
>get this out there for comment
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>Changes
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>Hex is replaced with {X.Y.Z} of the root body.  Makes more sense in a
>3d Enviroment
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>Starport type is influenced by the population of the planet.  basically
>it checks the pop and decides whether the planet is Backwater,
>Standard, or Mature.  I didn't include Cluster, and I just threw
>numbers out there for it to go by.  You can change these at the top of
>the script.
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>everything else is extracted from the data AS allready Gens or randomly
>rolled per the rules in the book.
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>I'd appreciate some of you folks what do actually play Traveller
>letting me know of any mistakes or ideas on how to tweak the UWP to
>give more realistic results.  I haven't played Traveller in years.
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>
> From: Bruce
><betterthanlife-at-sbcglobal.net>
>
>
>Reply-To: nbossoftware-at-nbos.com
>
>
>To: nbossoftware-at-nbos.com
>
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>Subject: Re: [nbos] [as] Has anyone done a set of scripts to turn
>out    Traveller Data?
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>Date: Mon, 23 Apr 2007 20:48:00 -0400
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>The PBG codes and Trade codes weren't part of the UWP until
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>MegaTraveller. Allegiance was part of CT.
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>Shade Tree wrote:
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>I thought UWP was pretty standard throughout.  Thanks.
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>A Full UWP is according to TNE:
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>world name
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>hex location
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>starport
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>size
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>atmosphere
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>hydrosphere
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>population
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>government
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>law level
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>tech level
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>bases
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>trade classes
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>travel zone
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>population multiplier
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>Planetoid Belts
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>Gas Giants
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>Allegiance(may have been added in TNE it's been awhile)
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>The problem with Planetoid and Gas is I'm not sure the best way to
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>iterate them via astroscript not that they aren't there already  :)  it
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>will take some tweaking and testing for those
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>  From: Bruce
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>
><betterthanlife-at-sbcglobal.net>
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>Reply-To: nbossoftware-at-nbos.com
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>To: nbossoftware-at-nbos.com
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>Subject: Re: [nbos] [as] Has anyone done a set of scripts to turn
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>out    Traveller Data?
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>Date: Mon, 23 Apr 2007 18:26:10 -0400
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>UWP, with the exception of SJG's GT, is consistent throughout, though
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>the PBG digits was added after CT.
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>I wasn't looking for system generation based on UWP but just having AS
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>generate the missing elements based on what AS provides. (I think it is
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>only missing Starport, Government, Law and Tech Level, though it might
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>be missing Atmosphere, it has been a while.) It is pretty much coding
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>the output and making 4 die rolls. You should be able to have AS count
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>the Gas Giants in the system. Does AS generate Asteroid belts?
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>Shade Tree wrote:
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>Sorry it took so long had to wait till the next time I
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>went to storage to grab the book.
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>I have Traveller The New Era.  I don't think there was a difference
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>between UWP's in the different versions but correct me if I'm wrong
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>It looks like it can be done but it is going to take some time.  And
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>you will have some results not possible using traveller's gen system
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>due to the different ways they are generated in AS
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>However:
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>Hex location is a no-go of course and determining planetoid belts and
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>Gas Giants might be problematic for me. I plan on just putting X's here
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>for unknown for the time being.
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>I'm planning on only generating the UWP for planets with populations
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>My question is do you want the planet to be renamed with the original
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>name plus the UWP string or do you want the UWP to be a separate entry
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>for the planet.
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>It is going to take me quite a while to get this done, if I even can,
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>as my free time has been severely limited due to RL concerns. But I do
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>hope to get this done.
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> From: Bruce
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><betterthanlife-at-sbcglobal.net>
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>Reply-To: nbossoftware-at-nbos.com
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>To: nbossoftware-at-nbos.com
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>Subject: Re: [nbos] [as] Has anyone done a set of scripts to turn
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>out    Traveller Data?
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>Date: Thu, 22 Mar 2007 18:37:45 -0400
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>I appreciate it. Thanks.
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>Shade Tree wrote:
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>I believe I have the books laying about somewhere.  I'll see what I can
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>come
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>up with if no-one else has allready done it.
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>From: Bruce <betterthanlife-at-sbcglobal.net>
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>Reply-To: nbossoftware-at-nbos.com
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>To: nbossoftware-at-nbos.com
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>Subject: [nbos] [as] Has anyone done a set of scripts to turn out
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>Traveller
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>Data?
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>Date: Thu, 22 Mar 2007 11:16:55 -0400
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>I was wondering if anyone has done a script to turn out Traveller UWP
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>for AS? I know that certain of the stats are already generated within
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>AS, I was just wondering if anyone has got the script to generate the
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>rest of the stats and put the whole thing into UWP format.
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>--
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>Get 3D Models, 3D Content, and 3D Software at DAZ3D!
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> http://www.daz3d.com/index.php?refid=382808965
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>_______________________________________________
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>Get 3D Models, 3D Content, and 3D Software at DAZ3D!
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> _______________________________________________
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>Mortgage refinance is Hot. *Terms. Get a 5.375%* fix rate. Check
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