Re: [nbos] [FM] - Freeform Landmass Tool Issues
"Joe Frazier, Jr"
Tue Mar 6th, 2007
NBOS Support wrote:

>Btw, I think FM users will enjoy the new re-written symbol fill
>tool. Combined with FM8's special 'random symbol sets' that place a random
>symbol on the map from user defined symbol selections, you can make some
>really nice forests, mountain ranges, etc.
I can't wait. That feature alone will save ton's of time. On this
topic of "random", is there a way via script to modify color's.

For example, if there is a tree symbol that uses black and a shade of
green, I would want SOME of random tree placement's to use green1, some
to use green2, and some to use green3 via script. I have manually
placed some tree's to get just the right effect as far as placement, but
then I selected individual symbols and slightly modified the coloration
and want to know if there is a way to do this via script "on the fly".
ie, I would prefer to avoid making 5 copies of the same tree symbol with
the only difference being slight color changes.

Not sure if this is possible, and so far, I have no found out a way to
do it (not that I have had gobs of time to look.)



Nbossoftware mailing list

Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources