Re: [nbos] RFC: AS2 Sector Map Style Definition
"Doug Jessee"
Thu Feb 8th, 2007
Hello,

I am not familiar with VBScript, so I assume the long integer color is the
standard way it determines color? If not, how about either RRGGBB hex color
(are my web roots showing).

If it has to be VBScript, then the .ini file should follow whatever
conventions VB uses.

I was hoping to use Blender and Python to do some stuff between Celestia and
AS2.

Doug Jessee

On 2/7/07, Steve Albany <strangeplato-at-gmail.com> wrote:
>
> The setting: Ok, after building a relatively large map I'm faced with the
> daunting task of making this map look the way I want it, rather than how AS2
> makes it appear by default. But edit all that stuff by hand? No way!
>
> So I started thinking about how we, as plugin developers could come up
> with a standard framework for adjusting the appearance (and maybe even
> custom data element) without a lot of brain damage. Seems like everyone is
> pretty much doing their plugins however they can get them to work.
>
> I've attached my little RFC document to this message, but just in case the
> list bounces the attachment, I've uploaded the file (a PDF) to my, don't
> laugh, my gaming clan's website. So, you can find the file at:
>
> http://www.buxombombardiers.com/SectorStyleDefinition.pdf
>
> Any interested parties are invited to either comment on this thread or
> contact me directly. Its my hope we'll get a dialog going and can shake this
> idea loose.
>
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