Re: [nbos] [AS2] [OT] 3D starfield viewer
"Mike Oliver"
Wed Jan 31st, 2007
Maybe the three can become four and get it done quicker?

Cheers,

Mike
www.cartography-services.co.uk
-----Original Message-----
From: nbossoftware-bounces-at-nbos.com
[mailto:nbossoftware-bounces-at-nbos.com] On Behalf Of Doug Jessee
Sent: 30 January 2007 22:44
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] [AS2] [OT] 3D starfield viewer

Hello,

I am hoping for one of my classes to get my professor to sign off on
using python and blender or Celestia to parse and render star data.

I have not had a chance to figure out how Celestia pulls in its data,
but if it gets to complex, then I will just use blender... I would like
it if I could get AS to render clouds, Milky Way and nebulae. That is
what I really like about Celestia.

I am not sure how much 2300 stuff I have, but I would be more than
willing to help where I can.

LDJ
On 1/30/07, Steve Albany < strangeplato-at-gmail.com
<mailto:strangeplato-at-gmail.com> > wrote:
>I'm sorry, I thought it was a .csv file that could be imported into
AS2.
>However, the .csv file itself might hold information that is proving
difficult to
>find. Do the X, Y, Z coordinates in the T2300 near star map all fit the
AS2

>coordinate system (i.e. would Sol be at 0, 0, 0 on the T2300 list)?

Yes, the T2300 universe (unlike the original Traveller universe) is
based on
"real-world" stellar data. It was also part of the reason I purchased AS
several years ago.

There are several tabular lists of the worlds of 2300, but you can get
away
with any 90s edition of Gliese's catalog data to 50 LY, and you've got
the
"lay of the land".

Back when I attempted do this in the early AS1 days, it was kinda
frustrating because you could see the data in AS as T2300 data. Now,
fortunately, with AS2, you can. :)

If anyone would like embark on a concerted effort to produce clean AS2
data
for T2300, I'd be more than happy to get involved. Like so many on this
list
(from what I can tell). The guys over QLI (publishers of the T2320
stuff)
are just a bunch of gamer/writers and are pretty easy going. I was privy
to
early drafts of 2320 and some of their other projects.

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