Re: [nbos] A couple of questions
Terry FitzSimons
Tue Jan 30th, 2007
Mike the best system that I found is to never ever mess with the original
file that starts the day.

As an example, the file "LocalStarData.sector", save as
"LocalStarData.sectorA001", work on for a while and save as
"LocalStarData.sectorA002", work on for a while and save as
"LocalStarData.sectorA003", realize I messed up and reload the
"LocalStarData.sectorA003" (the manual doesn't say it does so, but its
always better to assume the auto save is on, then to find a feature that's
not documented, or available to be turned off.) So take the chance and see
if the save included the mistake that you made, if its there, roll back to
the next and see. If not there, save as "LocalStarData.sectorA003" and
start restoring the data that you had already created.

In a few days, you are far enough away to get rid of (transfer to disk,
ect) LocalStarData.sectorA001-015 (whatever the D1 (Day One) files are) or
whatever you feel safe with.

Terry

On Mon, 29 Jan 2007 11:18:50 -0000, "Mike Oliver"
<mike-oliver-at-blueyonder.co.uk> wrote:

>Thanks for this response. A couple of questions arise:
>
>...
>I understand your point about the Undo but, boy, would it ever be
>useful! Perhaps a way of undoing particular actions rather than having
>it across the whole thing might be possible? Users could indicate where
>they would find it a real benefit and you could look at the suggestions
>and see what might be possible.
>
>For example, while setting up our solar system, I wanted to delete an
>apparently randomly generated satellite from Mercury, the data for which
>I had painstakingly entered into the Edit Properties window. I
>inadvertently right-clicked on the wrong body and deleted not only the
>satellite but Mercury as well. I couldn't go back and had to spend ages
>looking up the data and re-entering it. Grrrr! My fault, I know but oh
>for an Undo.
>
>Cheers,
>
>Mike

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