Re: [nbos] [AS2] [OT] 3D starfield viewer
"Doug Jessee"
Tue Jan 30th, 2007
Hello,

I am hoping for one of my classes to get my professor to sign off on using
python and blender or Celestia to parse and render star data.

I have not had a chance to figure out how Celestia pulls in its data, but if
it gets to complex, then I will just use blender... I would like it if I
could get AS to render clouds, Milky Way and nebulae. That is what I really
like about Celestia.

I am not sure how much 2300 stuff I have, but I would be more than willing
to help where I can.

LDJ

On 1/30/07, Steve Albany <strangeplato-at-gmail.com> wrote:
>
> >I'm sorry, I thought it was a .csv file that could be imported into AS2.
> >However, the .csv file itself might hold information that is proving
> difficult to
> >find. Do the X, Y, Z coordinates in the T2300 near star map all fit the
> AS2
>
> >coordinate system (i.e. would Sol be at 0, 0, 0 on the T2300 list)?
>
> Yes, the T2300 universe (unlike the original Traveller universe) is based
> on
> "real-world" stellar data. It was also part of the reason I purchased AS
> several years ago.
>
> There are several tabular lists of the worlds of 2300, but you can get
> away
> with any 90s edition of Gliese's catalog data to 50 LY, and you've got the
> "lay of the land".
>
> Back when I attempted do this in the early AS1 days, it was kinda
> frustrating because you could see the data in AS as T2300 data. Now,
> fortunately, with AS2, you can. :)
>
> If anyone would like embark on a concerted effort to produce clean AS2
> data
> for T2300, I'd be more than happy to get involved. Like so many on this
> list
> (from what I can tell). The guys over QLI (publishers of the T2320 stuff)
> are just a bunch of gamer/writers and are pretty easy going. I was privy
> to
> early drafts of 2320 and some of their other projects.
>
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>
>
>

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