Re: [nbos] [AS] Fine control on random system generation?
"Dutton, Dennis L"
Mon Jan 29th, 2007
I've never been able to find a definition. What is considered
"hospitable"? What is "habitable"?


Cheers, Dennis
Game Master, Morning Garden
Play-by-Email Campaign
mailto:duttond-at-duttond.topcities.com



> -----Original Message-----
> From: NBOS Support [mailto:support2-at-nbos.com]
> Sent: Monday, January 29, 2007 2:54 AM
> To: nbossoftware-at-nbos.com
> Subject: Re: [nbos] [AS] Fine control on random system generation?
>
> >map for a space opera game. I'm expecting the random
> generation will >give me a couple hospitable worlds, several
> dozen habitable worlds and >the rest being scattered
> whatever. Instead, I end up with *no* >hospitables at all, a
> handful of habitables and hundreds of planet >systems &
> space stations. As the man said, "WTF, mate?"
>
> 'Hospitable' planets just arent very likely. During
> generation, Astro actually 'terraforms' planets that come
> close by tweaking various attributes to make them more likely
> to end up hospitable (adding O2, for example, on Earth sized
> worlds). Without this, hospitable planets would be far, far
> less likely to occur. Keep in mind, the goals of the
> generator in Astro are to produce as feasable/realistic
> systems as possible, so it wont just place one anywhere - the
> planet's existence has to make some semblance of sense.
>
> What you can do, and what is very easy, is select a system on
> your map, and then select a planet within that system. Right
> click on that planet and select 'insert body -> planet/moon
> -> Earthlike' from the pop-up menu. That will insert an
> Earth-like planet (similar atm, size, etc) in an orbit
> between the selected planet and its closest neighbor planet towards
> the parent star. This wont guarantee the planet will be
> hospitibable (it
> may be too warm or cold), but it makes it far more likely.
>
> >this possible, or am I doomed to wait until AS3 for that
> kind of >functionality?
>
> I'll keep it in mind for AS3, but thats a bit down the road yet.
>
> Ed
>
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