Re: [nbos] Kepner_50lyr_stars Map revision
"Bob Meyer"
Thu Jan 25th, 2007
Mike,



If anything becomes of the revision project, I would love to get or
contribute to a copy. I am working on a similar project for the starship
troopers RPG not traveller but stars are stars and they would be in the same
locations.



If I can do anything to help, please let me know.



FYI, I have found this site http://simbad.u-strasbg.fr/simbad/sim-fid to be
an invaluable resource in matching up catalog numbers.



Bob





_____

From: Mike Oliver [mailto:mike-oliver-at-blueyonder.co.uk]
Sent: Thursday, January 25, 2007 3:00 AM
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Kepner_50lyr_stars Map revision



I wonder if Daniel would mind contacting me off-list to take this a little
further? My e-mail address is mike-oliver-at-blueyonder.co.uk. Hopefully, the
spam generators won't pick that up :-)



Cheers,



Mike

www.cartography-services.co.uk

-----Original Message-----
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Mike Oliver
Sent: 18 December 2006 18:13
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Kepner_50lyr_stars Map revision



I am in the process of doing exactly what you're looking for. I have a piece
of software called Cartes du Ciel, which accesses most of the astronomical
catalogues including the ones used for the Kepner_50lyr_stars.csv file used
by AS (Henry Draper & Hipparcos). I am going through the 50 Light year file
in AS, picking on stars at random, identifying them in the CdC programme and
re-naming them with the appropriate Bayer or Flamsteed number and their
constellation location. I am also trying to relate each one to the T2300
star map. Where there is no Bayer or Flamsteed equivalent, I am naming them
as ?1 Cephei, ?3 Cassiopei, etc and referring to their original Draper or
Hipparcos ID in the Notes section of the AS "Edit Properties" dialogue.



T2300 uses the Gliese Catalogue, which CdC can also access. My biggest
problem is finding enough time to get the job done.



I think that game systems and mechanics should be flexible. I'm not sure how
far Wolf 359 is from Sol but I would suggest something along the lines of:
within 2300AD, you allow a little "reconfiguring of the Warp Core output
matrix" and obtain a "15.27% increase in efficiency" (thereby placing Wolf
359 within normal jump space :-)



Your list would be very welcome and useful. I have CHView installed if that
is of any help.



Cheers,



Mike

www.cartography-services.co.uk

-----Original Message-----
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Daniel Williamson
Sent: 18 December 2006 14:24
To: nbossoftware-at-nbos.com
Subject: Re: [nbos] Kepner_50lyr_stars Map revision



Mike,



2300AD and Traveller 2300 are the same game 1st edition and 2nd edition. As
for converting Botany Bay, Nyotekundu and the like to real star names, I
have access to most of the source material, including the Colonial Atlas,
which gives you the real names to most of the renamed stars. So I could do
that, I have not. Way back in college I typed in all 777+ stars in the
2300AD near star list included in the game. It has been said that the
2300AD near star list has a number of rather significant errors in it. I
know that one of them is that Nyotekundu (AKA Wolf 359) is just a touch
closer to Sol than more recent list have it. Which is significant because
Wolf 359 is a the gateway to the most significant "Arm", the French Arm, in
the setting. And without moving it, it is outside of the 7.7 LY range of
the game's FTL drives.



My list of the 50 LY neighborhood does not include the 2300AD names. I
think I started with the list in the CHView program and migrated from there.
I did not keep very good records. But I can always send you my hand typed
2300AD list as well. I'll just have to break out the old computer on which
it is stored. Which will take a little more time. Converting it to AS
format will not take much time - except for the multiple star systems and
White Dwarves.



I'd love to know how to create a Near Star Map like 2300 AD in AS. Any
ideas?



Dan.


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