[nbos] [FM8] Joerdhgardh Map of Week #108 Released"Mark Oliva" Sun May 12th, 2013
With the 108th Map of the Week we take our first look at the Slovanian River County.
Arnosht, count of the River County, is the most corrupt of the Slovanian nobles. His county, in the southwest corner of Slovania, is more or less a medieval Mafia domain. His subjects don't mind much. Most of them live in the great central valley of the county, which is one of the main Slovanian breadbaskets and, therfore, prosperous.
The count did not gain his wealth by bleeding those he rules. On the contrary, other than for the collection of normal Slovanian taxes and tithes, which are anything but oppressive, he lets the folk alone, as long as they do the same with respect to his operations.
Pure luck made Arnosht prosperous. Clever conniving made him rich. He first was raised to nobilty as the baron of North Junction, which allowed him to occupy the baronial castle there. Almost by accident, Arnosht found a secret passage in the castle that led to the ancient but well-endowed treasury of a fallen and corrupt AEsir baron who had gone over to the Darkness. In that treasury, Arnosht found some 2,000,000 GP worth of AEsir coins.
The count is the mastermind of the illegal smuggling operations into the North Kingdom. With the profits from his equally illegal mines in the lower Midworld Mountains of Audharhome, Arnosht continues to keep his AEsir treasure secret and hidden. Old AEsir coins are common in Slovania, but they are nowhere as frequent as in North Junction and Mine Docks. The reason, of course, is the expenditure of AEsir coin by the count. North Junction is Arnosht's seat of government, but Mine Docks is the center of his illicit business operations, followed by South Docks – based upon the old AEsir Empire name - in the north. In both river settlements, Arnosht hires corrupt warriors to serve as his border watch.
With the cover of night, the illegal caravans cross the Fjörm River Bridge at Mine Docks with the aid of the corrupt border patrol. The caravans travel along secret trails in the foothills of the Midworld Mountains just we or the outer settlements of Windland in the south. From the Greenhouse ruins, they travel northward, bringing contraband to and from the vampire-ruled North Kingdom and the Dreadlands of the dark draug Duke þráinn. From Mine Docks, caravans from Windland bring goods and contraband into Windland and transport merchandise northward from that kingdom. The business has proven lucrative for Count Arnosht.
Despite all of this corruption, life in the River County is relatively safe and unthreatening. One could argue that only Grainland County is more secure. Both counties can be considered to be "monster free." The orcs, ogres and draugs that sometimes cross into the Border March and Royal County are unknown in the River or Grainland counties. The only people who are likely to get in trouble in the Fjörm Valley are those who are too curious or who talk too much. The valley is the heartland of Count Arnosht's illegal operations. His so-called palace guard does an efficient job of arranging the fatal disappearance of those who are too nosy or who have big mouths.
Both the revised Royal Charter and the Royal Book of Laws forbid the Slovanians from taking any lands that are outside of the kingdom's borders. Despite that, Arnosht built a bridge across the Fjörm several years ago and then marched into the stone giant nation of Audharhome, where he claimed several still workable copper, tin and lignite mines that had been abandoned by the giants. The Slovanians are uncertain why the Audhar have not reacted to this illegal annexation of their land. It is known that the stone giants have withdrawn deeper into the Midworld Mountains. It may be that the giants have not noticed yet. Ordinarily, Arnosht's incursion into Audharhome would have drawn the king, the margrave and the other counts into taking joint action against him. However, illegal as this annexation might be, they all suport it, at least quietly.
That support is a matter of needed resources. There are no valuable deposits of copper, tin or lignite in Slovania. Until Arnosht's incursion into the giants' mountains, the Slovanians had to pay high prices to import these commodities into the kingdom from Windland. As mentioned, Arnosht is no fool. He makes no power plays elsewhere in the kingdom with his gains from the giants' lands. The count sells copper, tin and lignite at reasonable prices to all parts of the kingdom, and the bronze produced by the foundry in Mine Docks is sold throughout his own county and the southern part of Grainland County. The rest of the kingdom buys bronze from the foundry in Newhouse, which also smelts the copper and tin from Arnosht's Audharhome mines.
East of the Fjörm Valley, River County is a different land. Between the Fjörm and Storming Rivers one finds Slovania's richest farm lands and densest rural population. In this broad agricultural belt, Arnosht and his barons earn a substantial income from tithing and taxes. However, the count has no interest in facing the discontent of a dissatisfied folk. His taxes and tithes are fair and at the Slovanian standard. He also has made clear that his barons are to tax fairly and see to it that the people of the breadbasket region remain content, productive and supportive of their nobility.
There are no big cities in the county. Industrial Mine Docks is the largest municipality, with a population of about 2,000, making it at best a large town. South Docks, North Junction and South Junction all have populations of less than 1,000, putting them in the league of villages or small towns. All of the numerous other farming and Fjörm River settlements have populations of less than 200, ranking as hamlets or encampments. The people of the river settlements earn their living fishing, growing grain and raising milk cows and slaughter cattle.
You can get the map in two versions:
1. The Fractal Mapper (TM) 8 version in FMP format, fully editable, from our Joerdhgardh web page (11 MB).
2. As a JPG flat map of 1360 Pixels x 1100 Pixels (670 KB), available with the hyperlink below.
Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the Joerdhgardh website at:
Next week: North Junction
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