[nbos] [FM8] Joerdhgardh Map of Week #88 Released
"Mark Oliva"
Sun Dec 9th, 2012
With the 87th Map of the Week we continue in the borderlands town of Óđinn's
House in the Kingdom of Slovania. This week we take a look at the pit area
and broken bridge of the subterranean Dwarven Highwy extension.

Key to the pit and broken bridge (Highway Location No. 7)

The Northern Circle also is uncertain what happened here. Its members have
two differrent speculative theories about the origin of the pit and the
bridge. A minority thinks that all of this was a dwarven trap. The
majority disagrees. The construction work on the bridge is too crude to be
dwarvish, they argue. Instead, they think the pit is of unknown origin and
that ogres, who are mutated dwaves, probably built it in the service of orcs
who had enslaved them.

Whatever the case may be, there are some other riddlesome aspects to this
scenario. The pit is 20 feet/6 m deep, but anyone who looks down into it
with sufficient illumination will notice without a check that it once was
deeper and that it was refilled partially. The area around the pit is loose
gravel. Anyone who thinks about trying to circumvent both pit and bridge by
walking through the gravel also will conclude that the likelihood of
starting a gravel slide and falling into the pit is great. The game master
knows that the fall is almost unavoidable. Only with a successful dexterity
check against DL 25 in a Dungeons Daring™ campaign or DC 30 in an OGL 3.5
campaign can one succeed in getting back on the road without falling.

1. Highway extension.

2. The pit. Pure soil and gravel, 20 feet/6 m deep.

3. Filled area. Looking downward, one easily sees that the depths of the
pit have been refilled with soil and gravel.

4. The broken bridge. For each character who comes within one square (5
feet/150 cm) of the edge of the break, there is a 10 % chance (1-2 auf d20)
that the square upon which the character is standing also will break off and
cave in. One can jump back onto safer cobblestones with a successful
dexterity check against DL 15 in a Dungeons Daring™ campaign or DC 20 in an
OGL 3.5 campaign.

You can get this scenario in two versions from the Joerdhgardh web site:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable (4.5 MB).

2. As a JPG flat map of 1360 Pixels x 850 Pixels (480 KB).

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Jörđgarđ website at:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next week: Óđinn's Fortress - The Dwarven Highway's Exit Area and Great
Gate

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
The Vintyri Project is a non-commercial service


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