Re: [nbos] [AS3] Saving Fractal Terrain mapsTerry FitzSimons Thu Nov 15th, 2012
Regret to inform you that the online version is at:
http://www.nbos.com/support/docs/AlienAPI/ and still seems to be working, but the last update was
7/25/06 according to the change log.
The "AlienAPI Documentation" file in the files section still seems to be broken:
http://www.nbos.com/nox/index.php?action=1001&id=63 The downloaded part
http://www.nbos.com/nox/download.php?id=63 still seems to be broken.
On Sun, 4 Nov 2012 11:13:18 +1100, "Robert Graham" <Robert.Graham18-at-bigpond.com> wrote:
>In response to below,
>There was a Document up at one point which did have the majority of the API
>calls I thought it was on the wiki but apparently it's not and it's not in
>the Astro 3 Install.. of course I've also not see any one ask Ed if he can
>post any updated API documentation either.
>The API unless I've gotten mixed up with my projects is a slightly limited
>compile at runtime Visual Basic.net scripting language, you can find a
>number of examples on nox www.nbos.com/nox/ some of which can actually be
>modified quite easily as the start point for generators of your own.
>The other thing is maybe ask Ed if there is a API document update anywhere?
>As I said I've not see any one ask openly for it in a long while.
>> 3. As your discovering your ideas are different from MY ideas and Ed's
>> and Wolf's and Cam's the API exists both to allow the users to write
>> and additions to the software to tailorise it to our own needs.
>I have to agree with Juanma on one point, at least; writing a script is not
>easy due to a lack of documentation. I don't know if it's not out there and
>is some sort of standard that those who know already know, or if I've simply
>been unable to find it. A comprehensive scripting guide that details the
>structure of all the classes and perhaps some tutorials would be nice.
>But, even out of the box, it's the best I've seen.
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