Re: [nbos] [AS3] Saving Fractal Terrain maps
"Robert Graham"
Sat Nov 3rd, 2012
In response to below,

There was a Document up at one point which did have the majority of the API
calls I thought it was on the wiki but apparently it's not and it's not in
the Astro 3 Install.. of course I've also not see any one ask Ed if he can
post any updated API documentation either.

The API unless I've gotten mixed up with my projects is a slightly limited
compile at runtime Visual scripting language, you can find a
number of examples on nox some of which can actually be
modified quite easily as the start point for generators of your own.

The other thing is maybe ask Ed if there is a API document update anywhere?
As I said I've not see any one ask openly for it in a long while.


> 3. As your discovering your ideas are different from MY ideas and Ed's
> and Wolf's and Cam's the API exists both to allow the users to write
> and additions to the software to tailorise it to our own needs.

I have to agree with Juanma on one point, at least; writing a script is not
easy due to a lack of documentation. I don't know if it's not out there and
is some sort of standard that those who know already know, or if I've simply
been unable to find it. A comprehensive scripting guide that details the
structure of all the classes and perhaps some tutorials would be nice.

But, even out of the box, it's the best I've seen.

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