Re: [nbos] [AS3] Saving Fractal Terrain maps"Robert Graham" Sat Nov 3rd, 2012
In response to below,
There was a Document up at one point which did have the majority of the API
calls I thought it was on the wiki but apparently it's not and it's not in
the Astro 3 Install.. of course I've also not see any one ask Ed if he can
post any updated API documentation either.
The API unless I've gotten mixed up with my projects is a slightly limited
compile at runtime Visual Basic.net scripting language, you can find a
number of examples on nox www.nbos.com/nox/ some of which can actually be
modified quite easily as the start point for generators of your own.
The other thing is maybe ask Ed if there is a API document update anywhere?
As I said I've not see any one ask openly for it in a long while.
> 3. As your discovering your ideas are different from MY ideas and Ed's
> and Wolf's and Cam's the API exists both to allow the users to write
> and additions to the software to tailorise it to our own needs.
I have to agree with Juanma on one point, at least; writing a script is not
easy due to a lack of documentation. I don't know if it's not out there and
is some sort of standard that those who know already know, or if I've simply
been unable to find it. A comprehensive scripting guide that details the
structure of all the classes and perhaps some tutorials would be nice.
But, even out of the box, it's the best I've seen.
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